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  1. Jan 15, 2016
    • kilbith's avatar
      6d79d157
    • Auke Kok's avatar
      Aspen trees. · 6267f260
      Auke Kok authored
      Adds a birch-like tree to the default_game. Aspen was chosen on
      purpose instead of birch, as several birch tree mods already exist
      and choosing a different name avoids any conflicts.
      
      Schematics were made for both normal and sapling version, assuring
      saplings will not be able to grief. The shape of the Aspen is "fanning
      out at the top" and provides an easy tree to walk under, but still a
      somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
      to three layers of leaves on top, making it slightly taller than an
      Apple tree, but shorter than a Pine tree, which provides a good blend.
      
      Textures were painted from scratch, except tree_top and _wood
      variants, which are color modified versions of the pine_wood
      variants. Appropriate licenses have been chosen for the new textures.
      
      The leaf texture is light enough to contrast other trees, but dark
      enough to offset against our light default grass color. The leaves
      are drawn in the typical minetest default fashion with plenty of
      transparancy, but enough definition to suggest that you're seeing
      something that looks like leaves. The placement of leaves in the
      schematic also suggests the top of the tree is sparse and you can
      see the sky through the leaves.
      
      Sapling texture is both traditional and different, with lush green
      leaves and a well-defined stem, but slightly stick-like and skinny,
      as these plants tend to grow up first, then out.
      
      Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
      and up to 3. This allows us to make these logs a place where both
      red and brown mushrooms can be found, to these may be attractive to
      players. However, the spawn rate for these has been reduced a lot
      compared to the other logs, to account for the scarcity of Aspen.
      
      Add stairs, slabs for these wood types as well.
      
      Mapgen will place these trees in deciduous forests only, but in
      a way that the biome is a range between entirely Apple trees, and
      mostly entirely Aspen trees, with a bias to Apple trees. To make
      fallen logs somewhat correlated with trees, we modify the planting
      of Apple trees and logs to use perlin noise and not fill ratio,
      otherwise you'd always end up with Apple logs in Aspen tree areas,
      which would be suspicious. There still is a bit of a mix.
      6267f260
  2. Jan 12, 2016
    • Auke Kok's avatar
      Fix trapdoor recipe conflict with iron bar recipe. · 535e611e
      Auke Kok authored
      In oversight, I added this recipe not verifying that it was already
      taken.
      
      We change this to a 2x2 iron bar recipe. The shape and amount are
      reasonable (reduced to output 1 steel trapdoor), and I verified that
      it wasn't in use.
      
      Fixes #779
      535e611e
  3. Jan 08, 2016
  4. Jan 07, 2016
    • Auke Kok's avatar
      Place tree logs as decorations. · 57939c6c
      Auke Kok authored
      We can vary the landscape a bit more by placing "fallen logs"
      around the various forests. These decorations are quite fast
      and will provide some gameplay value but are still more rare
      than the corresponding trees, so they don't provide free
      materials.
      
      I've manually put the schematic as lua tables since these log
      schematics are only 8 blocks. We vary the log lengths between
      1 and 3 blocks by making the end blocks have a lower chance
      of appearing.
      
      Amount is varied by fill_ratio, except for acacia trees where
      we reduce the scale, so that acacia logs show up near places with
      acacia trees consistently.
      
      Mushrooms are placed optionally on each log. We can't place
      two different mushrooms on a log, so instead we opt to place
      brown mushrooms on oak/appletree logs, brown mushrooms on
      jungletree logs, and red mushrooms on pine logs. No mushrooms
      are placed on acacia logs, as they occur in a dry biome,
      savannah, and this adds a bit of biome diversity.
      57939c6c
  5. Jan 06, 2016
  6. Jan 03, 2016
    • paramat's avatar
      Default: Remove normalmap textures · 0472e61a
      paramat authored
      0472e61a
    • Auke Kok's avatar
      Steel Trapdoor. · e9a7782c
      Auke Kok authored
      Adds a steel trapdoor. Textures were painted from scratch, and
      inspired by the current Steel Door. Ownership on the trapdoor
      works as expected, and so does the crafting recipe.
      e9a7782c
  7. Dec 31, 2015
  8. Dec 28, 2015
    • paramat's avatar
      11115c7d
    • Auke Kok's avatar
      Fix door volume level. · 481d1758
      Auke Kok authored
      Playing stereo sounds positionally in OpenAL causes it to play
      the sounds unattenuated - same volume for all distances. This
      shouldn't happen, and makes door sounds unneccesarily loud from
      very far away.
      
      Convert all door samples to mono, 22kHz 64kbit.
      
      Trimmed all door samples to remove lead, trail silence.
      481d1758
  9. Dec 25, 2015
    • Auke Kok's avatar
      Remove spores from mushrooms. · 32bdb9a3
      Auke Kok authored
      These have almost no value gameplay wise. Mushrooms spread
      by their very nature into appropriate soil nearby, and
      harvesting spores is something only scientists do. Actual
      mushroom farmers leave a few mushrooms and put on more
      manure, and keep the light off.
      
      Modify the growth ABM to test for light levels and attempt
      to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
      at both source and destination needs to be low enough. I've
      tuned it to be 3-4 spaces from a torch.
      
      Mushrooms will die in full sunlight, but they can survive under
      trees and may grow out at night anywhere.
      
      Removed obsolete textures.
      
      Remove unused nodes and provide aliases for them.
      
      Aliased obsolete nodes so no unknown item nodes appear.
      
      Mushrooms die only in full sunlight (light level 15).
      32bdb9a3
    • Auke Kok's avatar
      Verify node type is facedir. · 82299b94
      Auke Kok authored
      This prevents nodes that are not of the "facedir" paramtype2,
      as these are generally not expected to be able to rotate. Mods
      and other methods may still manipulate param2 of these nodes
      as expected.
      
      Addresses #712
      82299b94
    • jeanpatrick.guerrero@gmail.com's avatar
  10. Dec 23, 2015
  11. Dec 19, 2015
  12. Dec 12, 2015
    • Auke Kok's avatar
      Add a separate image for a written book. · b57ecb94
      Auke Kok authored
      Since written books are quite different from empty books, the
      visual clue that they are different items is really needed in-game.
      
      I've added a "clasp" or "belt-with-buckle" like element to the
      png from default_book, keeping them very similar but also
      immediately recgnizably different.
      
      I added the new texture to blockmen's license list since it's
      obviously derivative of his work.
      
      The PNG was run through a minimizer/optimizer to save space.
      b57ecb94
    • paramat's avatar
      Default: Slightly reduce alpha of water post effect colour · c66a98bb
      paramat authored
      To make water a little clearer and feel purer
      Also correct lava alpha values from 192 to 191
      c66a98bb
  13. Dec 06, 2015
  14. Nov 23, 2015
  15. Nov 15, 2015
    • paramat's avatar
      Default/mapgen: Use sidelen 16 for low density decorations · 0d499783
      paramat authored
      The fixing of low density decorations allows returning to
      sidelen 16 for acacia trees and cacti, previously sidelen
      80 was required for low density decorations to appear
      Also use sidelen 16 instead of 8 for mgv6 papyrus
      0d499783
  16. Nov 14, 2015
  17. Nov 09, 2015
  18. Nov 08, 2015
    • paramat's avatar
      Default/mapgen: Tune biome points for improved disribution · 3d6f1685
      paramat authored
      Bring humidity points closer to reduce distortion of voronoi cells
      Slightly reduce size of hot and frozen biomes
      Improve location of glacier biomes
      Remove unnecessary snow nodeboxes from tundra to improve FPS
      Add missing dirt_with_snow to taiga
      3d6f1685
  19. Nov 04, 2015
  20. Oct 30, 2015
  21. Oct 28, 2015
  22. Oct 27, 2015
  23. Oct 26, 2015
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