- Jan 15, 2016
-
-
kilbith authored
-
Auke Kok authored
Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
-
- Jan 12, 2016
-
-
Auke Kok authored
In oversight, I added this recipe not verifying that it was already taken. We change this to a 2x2 iron bar recipe. The shape and amount are reasonable (reduced to output 1 steel trapdoor), and I verified that it wasn't in use. Fixes #779
-
- Jan 08, 2016
- Jan 07, 2016
-
-
Auke Kok authored
We can vary the landscape a bit more by placing "fallen logs" around the various forests. These decorations are quite fast and will provide some gameplay value but are still more rare than the corresponding trees, so they don't provide free materials. I've manually put the schematic as lua tables since these log schematics are only 8 blocks. We vary the log lengths between 1 and 3 blocks by making the end blocks have a lower chance of appearing. Amount is varied by fill_ratio, except for acacia trees where we reduce the scale, so that acacia logs show up near places with acacia trees consistently. Mushrooms are placed optionally on each log. We can't place two different mushrooms on a log, so instead we opt to place brown mushrooms on oak/appletree logs, brown mushrooms on jungletree logs, and red mushrooms on pine logs. No mushrooms are placed on acacia logs, as they occur in a dry biome, savannah, and this adds a bit of biome diversity.
-
- Jan 06, 2016
-
-
Auke Kok authored
Closes #770 - thanks to @tenplus1, @kilbith
-
jeanpatrick.guerrero@gmail.com authored
-
Auke Kok authored
Combine any written book with an empty book to copy it. The copy is in player hands when using, and the original is put back on the crafting grid and can be directly copied again. All ownership and metadata is retained, so the copy of the book is as writable as the original is, or isn't.
-
ShadowNinja authored
-
- Jan 03, 2016
- Dec 31, 2015
-
-
paramat authored
-
- Dec 28, 2015
-
-
paramat authored
-
Auke Kok authored
Playing stereo sounds positionally in OpenAL causes it to play the sounds unattenuated - same volume for all distances. This shouldn't happen, and makes door sounds unneccesarily loud from very far away. Convert all door samples to mono, 22kHz 64kbit. Trimmed all door samples to remove lead, trail silence.
-
- Dec 25, 2015
-
-
Auke Kok authored
These have almost no value gameplay wise. Mushrooms spread by their very nature into appropriate soil nearby, and harvesting spores is something only scientists do. Actual mushroom farmers leave a few mushrooms and put on more manure, and keep the light off. Modify the growth ABM to test for light levels and attempt to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light at both source and destination needs to be low enough. I've tuned it to be 3-4 spaces from a torch. Mushrooms will die in full sunlight, but they can survive under trees and may grow out at night anywhere. Removed obsolete textures. Remove unused nodes and provide aliases for them. Aliased obsolete nodes so no unknown item nodes appear. Mushrooms die only in full sunlight (light level 15).
-
Auke Kok authored
This prevents nodes that are not of the "facedir" paramtype2, as these are generally not expected to be able to rotate. Mods and other methods may still manipulate param2 of these nodes as expected. Addresses #712
-
jeanpatrick.guerrero@gmail.com authored
-
- Dec 23, 2015
-
-
paramat authored
Re-align parameter format in 'register ore'
-
- Dec 19, 2015
- Dec 12, 2015
-
-
Auke Kok authored
Since written books are quite different from empty books, the visual clue that they are different items is really needed in-game. I've added a "clasp" or "belt-with-buckle" like element to the png from default_book, keeping them very similar but also immediately recgnizably different. I added the new texture to blockmen's license list since it's obviously derivative of his work. The PNG was run through a minimizer/optimizer to save space.
-
paramat authored
To make water a little clearer and feel purer Also correct lava alpha values from 192 to 191
-
- Dec 06, 2015
-
-
paramat authored
-
jeanpatrick.guerrero@gmail.com authored
-
- Nov 23, 2015
- Nov 15, 2015
-
-
paramat authored
The fixing of low density decorations allows returning to sidelen 16 for acacia trees and cacti, previously sidelen 80 was required for low density decorations to appear Also use sidelen 16 instead of 8 for mgv6 papyrus
-
- Nov 14, 2015
- Nov 09, 2015
-
-
paramat authored
-
- Nov 08, 2015
-
-
paramat authored
Bring humidity points closer to reduce distortion of voronoi cells Slightly reduce size of hot and frozen biomes Improve location of glacier biomes Remove unnecessary snow nodeboxes from tundra to improve FPS Add missing dirt_with_snow to taiga
-
- Nov 04, 2015
-
-
paramat authored
-
- Oct 30, 2015
-
-
Rui914 authored
-
- Oct 28, 2015
-
-
paramat authored
Update 'disable fire' documentation in conf.example
-
Craig Davison authored
Closes #544
-
- Oct 27, 2015
-
-
paramat authored
-
- Oct 26, 2015
-
-
paramat authored
-