- Oct 28, 2015
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Craig Davison authored
Closes #544
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- Oct 27, 2015
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paramat authored
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- Oct 26, 2015
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paramat authored
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- Oct 20, 2015
- Oct 18, 2015
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Rui authored
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- Oct 17, 2015
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paramat authored
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- Oct 11, 2015
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PilzAdam authored
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- Oct 10, 2015
- Oct 05, 2015
- Oct 03, 2015
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paramat authored
Dirt waters are more suitable for waterlilies Add dedicated dunes biome in coniferous forest Papyrus: use dirt base again Force-place roots on mapgen tree schematics Tune some humidity points to improve voronoi cells Add random rotation to jungle trees
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paramat authored
New brighter mineral_mese texture
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- Oct 01, 2015
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paramat authored
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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- Sep 29, 2015
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LeMagnesium authored
Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it. Thanks for reading.
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codeandfix authored
added protection for seed placement and hoeing
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Rui914 authored
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LeMagnesium authored
Add option to disable bed's night skip - Solve second point of #512 by adding a setting, `enable_bed_night_skip` , with default value of `true`.
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- Sep 20, 2015
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paramat authored
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- Sep 17, 2015
- Sep 15, 2015
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Craig Davison authored
- beds/Changelog.txt probably won't be updated because http://dev.minetest.net/Changelog is used instead - The information in farming/API.txt is already documented in game_api.txt
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MT-Modder authored
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- Sep 14, 2015
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Wouters Dorian authored
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- Sep 10, 2015
- Sep 05, 2015
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paramat authored
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paramat authored
Add extinguish sounds (from default mod lavacooling) 'disable fire' setting extinguishes fire quickly using a dedicated ABM 'disable fire' also disables all other ABMs Simplify flammable node removal ABM Speed up node ignition, it was too slow Add 'sunlight propagates = true' and 'paramtype = "light" to flame Balance fire sounds' gain
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- Sep 01, 2015
- Aug 31, 2015
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paramat authored
Mgv5/mgv7 papyrus schematic now has sand nodes as a base Add sand beach to mgv5/mgv7 deserts
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- Aug 25, 2015
- Aug 20, 2015
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paramat authored
Increase chance value of ABMs Disable ignition from a distance Only detect neighbouring extinguishing nodes Fix code style issues and add comments
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- Aug 19, 2015
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RealBadAngel authored
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RealBadAngel authored
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- Aug 18, 2015
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paramat authored
By CProgrammerRU Also, by paramat: Slightly raise base of collision box Improve code style
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- Aug 17, 2015