- Aug 01, 2019
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TumeniNodes authored
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- Jul 13, 2019
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acmgit authored
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- Jun 01, 2019
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An0n3m0us authored
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- Jul 01, 2018
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SmallJoker authored
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- Nov 16, 2017
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DTA7 authored
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- Nov 11, 2017
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paramat authored
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- Nov 02, 2016
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Fernando Carmona Varo authored
The purpose of this is to allow mods to be able to interact (e.g. fill up) an empty bucket when it is used to punch a node that's not a liquid source or when punching a custom entity (e.g. milking a cow).
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- Oct 12, 2016
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paramat authored
River water needs to be 'liquid_renewable = false' to avoid a mess caused by spreading of sources, however picking it up with a bucket then creates a hole in the river. Allow a 'force-renew' of the source node if it has a source neighbour.
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- Aug 09, 2016
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Tim authored
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- Jul 15, 2016
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Tim authored
* Unused variables * Unused values (assigned to variables, but overwritten before use) * Defining already defined variables instead of reassigning to them.
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- Jul 07, 2016
- Jul 05, 2016
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tenplus1 authored
- Placing liquid inside a protected area no longer returns an empty bucket - Remove on_place function, tidy up code, return proper itemstack - Shorten code (changes from HybridDog/patch-35)
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- Jun 14, 2015
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paramat authored
Add groups to registration and use water_bucket group
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- Mar 08, 2015
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ShadowNinja authored
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- Feb 28, 2015
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tenplus1 authored
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- Dec 06, 2014
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- Nov 29, 2014
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Diego Martínez authored
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- Jul 24, 2014
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Zefram authored
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- Dec 23, 2013
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- Dec 14, 2013
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ShadowNinja authored
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Novatux authored
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- Jul 11, 2013
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Zeg9 authored
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- May 25, 2013
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PilzAdam authored
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- May 18, 2013
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PilzAdam authored
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- Mar 21, 2013
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PilzAdam authored
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- Mar 19, 2013
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PilzAdam authored
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ShadowNinja authored
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hdastwb authored
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- Nov 09, 2012
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PilzAdam authored
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- Nov 06, 2012
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PilzAdam authored
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- Oct 09, 2012
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khonkhortisan authored
-> Empty bucket
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- Jul 25, 2012
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Perttu Ahola authored
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- Jul 20, 2012
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sfan5 authored
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- Mar 30, 2012
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Perttu Ahola authored
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- Mar 26, 2012
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Perttu Ahola authored
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