- Mar 20, 2013
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PilzAdam authored
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- Mar 19, 2013
- Mar 18, 2013
- Mar 17, 2013
- Mar 16, 2013
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PilzAdam authored
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- Mar 09, 2013
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PilzAdam authored
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- Mar 03, 2013
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- Feb 08, 2013
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HybridDog authored
how did this line get there?
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- Feb 06, 2013
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Jat authored
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- Jan 07, 2013
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PilzAdam authored
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- Jan 04, 2013
- Dec 28, 2012
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PilzAdam authored
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- Dec 18, 2012
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Vanessa Ezekowitz authored
object found *among* the stone. That is, mese should behave such that you get something potentially useful out of the aggregate block you just broke, rather than just collecting the whole block when mined. Mese crystals in stone give a single Mese Crystal when mines. Craft three of those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese Crystal by itself to get 9 Mese Crystal fragments, which all mods should use when a full Mese Crystal is too much. This includes new textures for the above objects, tweaks to the sounds used for them, and naming tweaks for the textures used for default mese in stone, so that old texture packs don't use the "wrong" image. This represents my best effort to match C55's suggestions.
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- Dec 15, 2012
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Calinou authored
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- Dec 10, 2012
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DannyDark authored
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- Dec 01, 2012
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PilzAdam authored
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- Nov 25, 2012
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MirceaKitsune authored
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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- Nov 24, 2012
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PilzAdam authored
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PilzAdam authored
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Vanessa Ezekowitz authored
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
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- Nov 18, 2012
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PilzAdam authored
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- Nov 12, 2012
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PilzAdam authored
Make steel block and brick drop themselves when digged and make them craftable back into the their materials
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- Nov 11, 2012
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PilzAdam authored
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- Nov 02, 2012
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PilzAdam authored
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- Oct 31, 2012
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PilzAdam authored
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- Oct 28, 2012
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darkrose authored
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- Sep 03, 2012
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Perttu Ahola authored
- Sep 02, 2012
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Perttu Ahola authored
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- Aug 12, 2012
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Perttu Ahola authored
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- Jul 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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