Skip to content
Snippets Groups Projects
  1. May 28, 2016
    • Auke Kok's avatar
      Fire: move fire node removal out of ABM. · d61803b6
      Auke Kok authored
      Because the fire nodes are not removed 100% when there are
      no more burnable nodes nearby, they can potentially stay around
      for very, very long times, leading to ABM trains every 5 seconds
      for no good reason (only 1 in 16 will be removed every interval).
      
      A much better method to remove fire nodes is to remove them by
      timer, and give removal a 100% chance if no flammable nodes are
      adjacent. This makes fire cleanup a lot faster and more natural,
      and will reduce the amount of ABM hits making fire overall more
      responsive.
      
      We also remove the 1 in 4 chance and fold the removal of flammable
      nodes into the ABM chance.
      
      There's some low hanging fruit cleanups in here as well.
      d61803b6
  2. Apr 19, 2016
  3. Mar 31, 2016
  4. Mar 25, 2016
  5. Mar 21, 2016
  6. Mar 15, 2016
  7. Mar 11, 2016
  8. Feb 14, 2016
    • paramat's avatar
      Consolidate ABMs · 7d2dfe41
      paramat authored
      Spread ABM intervals evenly across 1 to 16 seconds
      16s ensures no nodes are missed when player walks past
      Adjust chance values to compensate, for identical action rates
      Combine lavacooling ABMs into one, return to chance = 1
      Grass growth: add 'neighbors = "air"' to avoid
      processing the thousands of underground dirt nodes
      Grass death: Reduce action rate to that of grass growth
      Fire: Use chance = 1 for flame extinguishing
      and flame removal when mod is disabled
      7d2dfe41
  9. Nov 14, 2015
  10. Oct 28, 2015
  11. Oct 01, 2015
    • paramat's avatar
      Rename to Minetest Game · 8e51f318
      paramat authored
      Rename in game.conf and documentation
      Update game_api.txt documentation for bucket API and tree functions
      Fix tab, space and comment formatting in game_api.txt
      Rename in mod READMEs
      8e51f318
  12. Sep 05, 2015
    • paramat's avatar
      Fire: Move flame extinguishing to separate faster ABM · acb0cecb
      paramat authored
      Add extinguish sounds (from default mod lavacooling)
      'disable fire' setting extinguishes fire quickly using a dedicated ABM
      'disable fire' also disables all other ABMs
      Simplify flammable node removal ABM
      Speed up node ignition, it was too slow
      Add 'sunlight propagates = true' and 'paramtype = "light" to flame
      Balance fire sounds' gain
      acb0cecb
  13. Aug 20, 2015
  14. May 12, 2015
    • Wuzzy's avatar
      Make TNT respect on_blast, implement on_blast for some nodes · 8bc8dd64
      Wuzzy authored
      Implemented nodes:
      - Steel Door: Ignores explosion
      - Locked Chest: Ignores explosion
      - Fire: Ignores explosion
      - TNT: Starts burning
      - Burning TNT: Explodes immediately
      - Gunpowder: Starts burning
      - Burning Gunpowder: Ignores explosion
      8bc8dd64
  15. Mar 29, 2015
  16. Feb 28, 2015
  17. Dec 06, 2014
  18. Dec 03, 2014
  19. Nov 08, 2014
  20. Nov 04, 2014
  21. Sep 21, 2014
  22. Jul 05, 2014
  23. Jul 27, 2013
  24. May 25, 2013
  25. May 18, 2013
  26. Mar 21, 2013
  27. Dec 31, 2012
  28. Dec 28, 2012
  29. Nov 25, 2012
  30. Sep 03, 2012
  31. Jul 21, 2012
  32. Jun 09, 2012
  33. Apr 08, 2012
Loading