- May 28, 2016
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Auke Kok authored
Because the fire nodes are not removed 100% when there are no more burnable nodes nearby, they can potentially stay around for very, very long times, leading to ABM trains every 5 seconds for no good reason (only 1 in 16 will be removed every interval). A much better method to remove fire nodes is to remove them by timer, and give removal a 100% chance if no flammable nodes are adjacent. This makes fire cleanup a lot faster and more natural, and will reduce the amount of ABM hits making fire overall more responsive. We also remove the 1 in 4 chance and fold the removal of flammable nodes into the ABM chance. There's some low hanging fruit cleanups in here as well.
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- Apr 19, 2016
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paramat authored
Flammable nodes burn away quicker
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- Mar 31, 2016
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Rui authored
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- Mar 25, 2016
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Jean-Patrick Guerrero authored
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- Mar 21, 2016
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paramat authored
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- Mar 15, 2016
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Auke Kok authored
No need to find_node_near twice with the same params.
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Jean-Patrick Guerrero authored
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- Mar 11, 2016
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red-001 authored
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- Feb 14, 2016
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paramat authored
Spread ABM intervals evenly across 1 to 16 seconds 16s ensures no nodes are missed when player walks past Adjust chance values to compensate, for identical action rates Combine lavacooling ABMs into one, return to chance = 1 Grass growth: add 'neighbors = "air"' to avoid processing the thousands of underground dirt nodes Grass death: Reduce action rate to that of grass growth Fire: Use chance = 1 for flame extinguishing and flame removal when mod is disabled
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- Nov 14, 2015
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paramat authored
To avoid processing spikes where catch-up is non-essential Disable in: Lavacooling, grass growing, grass removal and all fire mod ABMs
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- Oct 28, 2015
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paramat authored
Update 'disable fire' documentation in conf.example
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- Oct 01, 2015
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paramat authored
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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- Sep 05, 2015
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paramat authored
Add extinguish sounds (from default mod lavacooling) 'disable fire' setting extinguishes fire quickly using a dedicated ABM 'disable fire' also disables all other ABMs Simplify flammable node removal ABM Speed up node ignition, it was too slow Add 'sunlight propagates = true' and 'paramtype = "light" to flame Balance fire sounds' gain
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- Aug 20, 2015
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paramat authored
Increase chance value of ABMs Disable ignition from a distance Only detect neighbouring extinguishing nodes Fix code style issues and add comments
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- May 12, 2015
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Wuzzy authored
Implemented nodes: - Steel Door: Ignores explosion - Locked Chest: Ignores explosion - Fire: Ignores explosion - TNT: Starts burning - Burning TNT: Explodes immediately - Gunpowder: Starts burning - Burning Gunpowder: Ignores explosion
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- Mar 29, 2015
- Feb 28, 2015
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jp authored
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- Dec 06, 2014
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PilzAdam authored
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- Dec 03, 2014
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PilzAdam authored
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- Nov 08, 2014
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- Nov 04, 2014
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ShadowNinja authored
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- Sep 21, 2014
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BlockMen authored
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- Jul 05, 2014
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David Gumberg authored
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- Jul 27, 2013
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proller authored
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- May 25, 2013
- May 18, 2013
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PilzAdam authored
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- Mar 21, 2013
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PilzAdam authored
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- Dec 31, 2012
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Casimir authored
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- Dec 28, 2012
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Splizard authored
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- Nov 25, 2012
- Sep 03, 2012
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Jat authored
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- Jul 21, 2012
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Perttu Ahola authored
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- Jun 09, 2012
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Perttu Ahola authored
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- Apr 08, 2012
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Perttu Ahola authored
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