- Jun 04, 2018
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Paramat authored
Conf.example: Remove quotes from bones modes. Setting does not work if quotes are used.
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- Jun 02, 2018
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Jacob Gustafson authored
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Paramat authored
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems. 9 TNT sticks craft to 1 TNT. TNT stick is not yet usable as an explosive, possibly later.
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- Jun 01, 2018
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Paramat authored
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- May 31, 2018
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Paramat authored
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- May 25, 2018
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Ezhh authored
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- May 19, 2018
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Paramat authored
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- May 15, 2018
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Paramat authored
Alter a few biome y-limits for consistency.
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- May 11, 2018
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Ezhh authored
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow). Once the tree is cut down in full (leaves removed), regrowth will stop. New apples only grow in daylight, and take the same time as a sapling to grow.
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- May 05, 2018
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Paramat authored
Move previous tundra to highland and remove the snowblocks that are unsuitable for a fairly dry biome, use snow slabs instead.
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- Apr 30, 2018
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Ezhh authored
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- Apr 29, 2018
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Paramat authored
Add silver sandstone strata to 'cold desert' biome. Add sandstone and desert_sandstone strata to 'desert' biome.
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- Apr 20, 2018
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Paramat authored
Reduce bronze tool capabilities to be between stone and steel. Swap depths of iron ore and tin / copper ores for corresponding progression.
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- Apr 13, 2018
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Paramat authored
Disabled in mgv6 and singlenode mapgens, by setting, or if 'static_spawnpoint' is set. Cleanup format of minetest.conf.example.
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- Apr 12, 2018
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Paramat authored
Iron at y = 0 was far too easy to find. Adjust gold lower region to be twice the depth of highest level, like all other ores. Diamond at y = -500 was too easy to progress to. Make diamond and mese block deeper to create a depth progression from mese crystal to diamond, to reflect tool progression. This all creates a satisfying 2^n depth progression, with lower regions being at twice the depth of highest levels.
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- Apr 08, 2018
- Apr 04, 2018
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tenplus1 authored
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- Mar 28, 2018
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Andrew Ward authored
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Paramat authored
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- Mar 25, 2018
- Mar 22, 2018
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Ezhh authored
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- Mar 18, 2018
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Ezhh authored
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- Mar 13, 2018
- Mar 11, 2018
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paramat authored
Use noises to create a varying mix in coniferous forest biomes: Areas of large pines only, areas of small pines only, mixed areas. While also having areas of high and low tree densities. Saplings grow into large or small pines with equal chance.
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paramat authored
Has 'is_ground_content = true'. Drops 'default:ice'.
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- Mar 06, 2018
- Feb 27, 2018
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ezhh authored
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paramat authored
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paramat authored
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SmallJoker authored
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- Feb 26, 2018
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- Feb 25, 2018
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Ezhh authored
Switch y_max and y_min for flowers, fireflies and default
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- Feb 20, 2018
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Tim authored
Avoid hard-coded player inventory lists. Expose `bones.player_inventory_lists` for mods to look up or change, which player inventory lists are being dropped or placed into bones.
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- Feb 19, 2018
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paramat authored
Acacia bush: Create a unique form different to normal bush, with more leaf nodes at top than at base. Acacia tree: Maximum height increased by 1 node. 2 extra nodes of height variation. Jungle tree: Add an extra node of height variation. Y-slices moved downwards to be more balanced between trunk and branches, makes branches more common. Pine tree: Increase maximum height by 1 node. Add an extra node of height variation. Update sapling 'on place' protection checks for acacia and pine trees.
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paramat authored
Height 20 to 32 nodes. Dependent on chunksize >= 5. Base limited to maximum altitude y = 32. Craft sapling from 9 jungle saplings.
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