- Jul 29, 2017
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elinor-s authored
This is the maximum level of the other diamond tools and makes the number of uses similar to them.
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- Jul 26, 2017
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DS authored
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- Jul 23, 2017
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Ezhh authored
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- Jul 22, 2017
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SmallJoker authored
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Ezhh authored
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paramat authored
Only register floatland biomes if mgv7 'biomerepeat' flag is false. Simplify floatland biomes to coniferous forest and ocean. Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global values for mods to use to register their own floatland biomes.
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- Jul 21, 2017
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TeTpaAka authored
Required due to the settable player collision box engine feature. Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
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- Jul 16, 2017
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SmallJoker authored
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Paramat authored
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
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- Jul 08, 2017
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Fixer authored
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paramat authored
Previous times were chosen using statistical maths, but reports suggested this was too long. I tested by timing an ABM acting on 100 nodes, with interval and chance equal to the old sapling ABM. 50 at 4m59s. 99 at 24m58s. 100 at 26m58s. So choose a grow time between 5 and 25 min for tree and bush saplings. If 'can grow' is false at grow time the timer is reset to 5 min.
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TumeniNodes authored
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
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- Jul 02, 2017
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paramat authored
This allows us to preserve mgv6 ore distribution while giving us the freedom to alter ore distribution for other mapgens. Other mapgens are larger scale and have 3D noise tunnels which make vertical travel easier, so ores can be deeper. Other mapgens have registered biomes which allows us to limit ores to certain biomes.
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DS-Minetest authored
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Foz authored
It is useful for protection mods to know who owns an exploding TNT block. This allows the blocks destroyed by the TNT to be limited to the same ones the owner could destroy without using TNT. TNT placed within a protected area by the area owner, and later ignited by another player will destroy within the protected area nodes the igniter may not otherwise be able to interact with. Any player could significantly increase the size of an explosion by placing more TNT in an adjacent unprotected area if the original TNT block was placed withing 1 node of such a boundary. This feature sounds dangerous, but we are talking about TNT. Players should use it carefully.
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SmallJoker authored
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- Jul 01, 2017
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paramat authored
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Johannes Fritz authored
If backface culling is not specified for a tile in 'images' it is set to true. Slabs already have backface culling due to being defined as nodeboxes (which are then converted to meshnodes).
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- Jun 28, 2017
- Jun 25, 2017
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Ezhh authored
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- Jun 22, 2017
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John Cole authored
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- Jun 16, 2017
- Jun 14, 2017
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tenplus1 authored
This adds a 'creative' privilege to survival servers which OPs can bestow on admin or competent builders to give access to the creative inventory.
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red-001 authored
Really large books just waste hard drive space and the engine is not designed to handle that much data in item metadata, this can cause strange things to happen.
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ezhh authored
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red-001 authored
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paramat authored
No longer have 2 recipes for stairs, choose the one that matches the appearence in inventory (stair rising toward the right). Helps to reduce recipe count now that an increasing number of stairs are being registered.
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Wuzzy authored
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- Jun 08, 2017
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DS-Minetest authored
Alter the wooden trapdoor side texture, replacing the white area with a repetition of the wood pixels. It is now consistent with the steel trapdoor side texture.
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paramat authored
Derived from the white dandelion texture. Uses the flower head colours of the previous yellow dandelion.
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vorunbekannt75@web.de authored
This reverts commit e523c3a2 to re-enable the overriding and redefinition of these global functions.
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- Jun 06, 2017
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sfan5 authored
The color autogeneration algorithm of minetestmapper otherwise causes this node to appear as solid black.
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- Jun 03, 2017
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MrIbby authored
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Michael Bargatin authored
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- May 24, 2017
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paramat authored
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- May 20, 2017
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theFox6 authored
Action of some abm's call functions directly, instead of calling the function inside a function.
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- May 18, 2017
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sfan5 authored
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Vanessa Ezekowitz authored
This keeps the filenames the same, but adds a new "inside" double texture for the open chest. Use regular drawtype for closed chest and delete the "cube.obj" model. X-flip the right-side texture for the closed chest.
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