- Nov 14, 2015
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paramat authored
To avoid processing spikes where catch-up is non-essential Disable in: Lavacooling, grass growing, grass removal and all fire mod ABMs
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- Nov 09, 2015
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paramat authored
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- Nov 08, 2015
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paramat authored
Bring humidity points closer to reduce distortion of voronoi cells Slightly reduce size of hot and frozen biomes Improve location of glacier biomes Remove unnecessary snow nodeboxes from tundra to improve FPS Add missing dirt_with_snow to taiga
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- Nov 04, 2015
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paramat authored
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- Oct 30, 2015
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Rui914 authored
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- Oct 28, 2015
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paramat authored
Update 'disable fire' documentation in conf.example
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Craig Davison authored
Closes #544
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- Oct 27, 2015
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paramat authored
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- Oct 26, 2015
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paramat authored
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- Oct 20, 2015
- Oct 18, 2015
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Rui authored
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- Oct 17, 2015
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paramat authored
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- Oct 11, 2015
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PilzAdam authored
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- Oct 10, 2015
- Oct 05, 2015
- Oct 03, 2015
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paramat authored
Dirt waters are more suitable for waterlilies Add dedicated dunes biome in coniferous forest Papyrus: use dirt base again Force-place roots on mapgen tree schematics Tune some humidity points to improve voronoi cells Add random rotation to jungle trees
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paramat authored
New brighter mineral_mese texture
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- Oct 01, 2015
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paramat authored
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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- Sep 29, 2015
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LeMagnesium authored
Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it. Thanks for reading.
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codeandfix authored
added protection for seed placement and hoeing
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Rui914 authored
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LeMagnesium authored
Add option to disable bed's night skip - Solve second point of #512 by adding a setting, `enable_bed_night_skip` , with default value of `true`.
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- Sep 20, 2015
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paramat authored
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- Sep 17, 2015
- Sep 15, 2015
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Craig Davison authored
- beds/Changelog.txt probably won't be updated because http://dev.minetest.net/Changelog is used instead - The information in farming/API.txt is already documented in game_api.txt
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MT-Modder authored
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- Sep 14, 2015
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Wouters Dorian authored
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- Sep 10, 2015
- Sep 05, 2015
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paramat authored
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paramat authored
Add extinguish sounds (from default mod lavacooling) 'disable fire' setting extinguishes fire quickly using a dedicated ABM 'disable fire' also disables all other ABMs Simplify flammable node removal ABM Speed up node ignition, it was too slow Add 'sunlight propagates = true' and 'paramtype = "light" to flame Balance fire sounds' gain
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- Sep 01, 2015
- Aug 31, 2015
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paramat authored
Mgv5/mgv7 papyrus schematic now has sand nodes as a base Add sand beach to mgv5/mgv7 deserts
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- Aug 25, 2015