- Aug 31, 2019
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Paramat authored
Allows the initial hand registration to alter the 'wield_scale' without needing to also alter it in creative mod. Also make default mod a dependency again, as the initial hand registration is required.
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- Aug 28, 2019
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Paramat authored
Previously, the value of 'mapgen_limit' was not used to limit the spawn position. If a friendly-biome spawn point is not found within a small world, spawn point falls back to the engine spawn point, which has a larger chance of success.
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TumeniNodes authored
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- Aug 20, 2019
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Paul Ouellette authored
The output returned by `get_craft_result` has a replacements table that contains any replacement items that could not be placed in the input (due to the input stack having a count > 1). Put these replacements in the dst list or drop them on the furnace.
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- Aug 19, 2019
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coil authored
This prevents a crash when a 'nil' digger is passed by the engine to minetest.node_dig.
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- Aug 18, 2019
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Paramat authored
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- Aug 13, 2019
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Paramat authored
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- Aug 11, 2019
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Paul Ouellette authored
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- Aug 03, 2019
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Paramat authored
Engine change now makes this possible.
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- Aug 01, 2019
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HybridDog authored
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TumeniNodes authored
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- Jul 31, 2019
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TumeniNodes authored
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- Jul 30, 2019
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Paramat authored
Tune noise to appear roughly where long dry grass is least dense and shortest.
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- Jul 26, 2019
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TumeniNodes authored
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- Jul 22, 2019
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TumeniNodes authored
Fixes bugs caused by removing 'default' as a hard dependency.
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Paramat authored
Update side texture to match the new top texture. 3/4 side coverage instead of 1/2,
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- Jul 21, 2019
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Paramat authored
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- Jul 17, 2019
- Jul 16, 2019
- Jul 15, 2019
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TumeniNodes authored
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- Jul 14, 2019
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Paramat authored
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- Jul 13, 2019
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acmgit authored
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- Jul 12, 2019
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SmallJoker authored
Code simplification by combining the on_place functions.
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- Jul 10, 2019
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bell07 authored
sfinv: Add lists above the content to support listrings in content. Reuse sfinv inventory lists for creative.
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- Jul 03, 2019
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luk3yx authored
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- Jul 01, 2019
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Paramat authored
Icesheet ice dungeons now have ice stairs. Remove some now-unnecessary sandstone mapgen aliases, one remains as it is required by the dungeon loot mod. Re-arrange mapgen aliases to separate those needed for mgv6.
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- Jun 24, 2019
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rubenwardy authored
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- Jun 16, 2019
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t0ny2 authored
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- Jun 07, 2019
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SmallJoker authored
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Paramat authored
This schematic is used for sapling-grown large cacti, so should not destroy the sand node below, as sand nodes are in short supply in some situations. Like trees, only force-place the node that replaces the sapling.
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- Jun 02, 2019
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acmgit authored
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- Jun 01, 2019
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An0n3m0us authored
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- May 26, 2019
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Zweihorn authored
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Paul Ouellette authored
The author is used to track packages for updating, so it should match.
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- May 18, 2019
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Paramat authored
No longer use the hardcoded engine cave liquids. Water only in '_ocean' biomes, water and lava in '_under' biomes.
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- May 04, 2019
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Paramat authored
Previously, opening a trapdoor caused the side textures to flip. Fix the incorrect textures. Also add a texture transform to a tile of the open trapdoor, such that the closed trapdoor sides use the lower part of the texture and the open trapdoor sides use the higher part. Clean up some codestyle issues.
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