- Jun 09, 2016
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Milan authored
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- Jun 08, 2016
- Jun 05, 2016
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Milan authored
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- Jun 04, 2016
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Milan authored
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- Jun 01, 2016
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Milan authored
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- May 31, 2016
- May 28, 2016
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Milan authored
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Each sapling is given a single node timer that is between 2 and 4 days of game play time (40-80 minutes). If you walk out of the zone, and come back later, the tree will always grow to full if the timer has elapsed. Because trees.lua is all functions, it needs to be parsed before nodes.lua, since that references some of its functions. Hence, change the order of parsing here. Otherwise saplings would not grow to full.
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cherry-pick from github.com/minetest/minetest_game> Vessels: Smaller/improved textures, remove duplicated 'inv' textures Removed unnecessary inventory textures The drinking glass inventory texture now differs from the node texture to be more clearly a drinking glass Smaller textures to reduce size as nodes
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cherry-pick from github.com/minetest/minetest_game> Creative: Add global variable creative.formspec_add This pull adds a new global variable called creative.formspec_add that will allow mods to add to the creative inventory screen without the need to fork the mod altogether. Simple solution that works already for inventory_plus' BACK button
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- May 26, 2016
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Milan authored
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- May 25, 2016
- May 24, 2016
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Milan authored
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- May 23, 2016
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Milan authored
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- May 22, 2016