- Feb 14, 2016
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paramat authored
Spread ABM intervals evenly across 1 to 16 seconds 16s ensures no nodes are missed when player walks past Adjust chance values to compensate, for identical action rates Combine lavacooling ABMs into one, return to chance = 1 Grass growth: add 'neighbors = "air"' to avoid processing the thousands of underground dirt nodes Grass death: Reduce action rate to that of grass growth Fire: Use chance = 1 for flame extinguishing and flame removal when mod is disabled
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- Jan 26, 2016
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Auke Kok authored
Organizing these in groups will allow mods to do several things easier: - create craft recipes using them as ingredients - manipulate map nodes based on group properties There are quite a few slab and stair blocks already, so automatically add these groups at registration time for all of those. Since most mods I've seen use the registration code in this submod, they will also benefit.
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- Jan 15, 2016
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Auke Kok authored
Adds a birch-like tree to the default_game. Aspen was chosen on purpose instead of birch, as several birch tree mods already exist and choosing a different name avoids any conflicts. Schematics were made for both normal and sapling version, assuring saplings will not be able to grief. The shape of the Aspen is "fanning out at the top" and provides an easy tree to walk under, but still a somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up to three layers of leaves on top, making it slightly taller than an Apple tree, but shorter than a Pine tree, which provides a good blend. Textures were painted from scratch, except tree_top and _wood variants, which are color modified versions of the pine_wood variants. Appropriate licenses have been chosen for the new textures. The leaf texture is light enough to contrast other trees, but dark enough to offset against our light default grass color. The leaves are drawn in the typical minetest default fashion with plenty of transparancy, but enough definition to suggest that you're seeing something that looks like leaves. The placement of leaves in the schematic also suggests the top of the tree is sparse and you can see the sky through the leaves. Sapling texture is both traditional and different, with lush green leaves and a well-defined stem, but slightly stick-like and skinny, as these plants tend to grow up first, then out. Add fallen Aspen logs. We make these logs a minimum of 2 blocks long, and up to 3. This allows us to make these logs a place where both red and brown mushrooms can be found, to these may be attractive to players. However, the spawn rate for these has been reduced a lot compared to the other logs, to account for the scarcity of Aspen. Add stairs, slabs for these wood types as well. Mapgen will place these trees in deciduous forests only, but in a way that the biome is a range between entirely Apple trees, and mostly entirely Aspen trees, with a bias to Apple trees. To make fallen logs somewhat correlated with trees, we modify the planting of Apple trees and logs to use perlin noise and not fill ratio, otherwise you'd always end up with Apple logs in Aspen tree areas, which would be suspicious. There still is a bit of a mix.
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- Oct 01, 2015
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paramat authored
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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- Aug 16, 2015
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paramat authored
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- Aug 15, 2015
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paramat authored
Make replace ABM optional, disabled by default
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- Aug 10, 2015
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paramat authored
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- Aug 04, 2015
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paramat authored
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- Jul 23, 2015
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paramat authored
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- Jul 17, 2015
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jeanpatrick.guerrero@gmail.com authored
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- Jul 11, 2015
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Wouters Dorian authored
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- Jul 09, 2015
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jeanpatrick.guerrero@gmail.com authored
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- Jul 08, 2015
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jeanpatrick.guerrero@gmail.com authored
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- Jun 18, 2015
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paramat authored
Remove line if set to the default of 'true'
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- Jan 10, 2015
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Craig Davison authored
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- Nov 30, 2014
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paramat authored
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- Jul 05, 2014
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Amaz1 authored
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Sfan5 authored
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Jonathon Station authored
Stair recipe now outputs six stairs rather than four.
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- Nov 01, 2013
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ShadowNinja authored
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- Sep 28, 2013
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PilzAdam authored
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- May 25, 2013
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PilzAdam authored
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- May 18, 2013
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PilzAdam authored
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- Mar 21, 2013
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PilzAdam authored
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- Mar 19, 2013
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PilzAdam authored
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- Mar 17, 2013
- Jan 04, 2013
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PilzAdam authored
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- Dec 17, 2012
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PilzAdam authored
Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs
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- Dec 16, 2012
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PilzAdam authored
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- Dec 15, 2012
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PilzAdam authored
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- Dec 12, 2012
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PilzAdam authored
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- Nov 02, 2012
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PilzAdam authored
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- Jun 17, 2012
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Perttu Ahola authored
Add flipped stair recipe for silly minecrafters and make slabs convert to full cubes when placed on each other
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Perttu Ahola authored
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