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  1. Feb 14, 2016
    • paramat's avatar
      Consolidate ABMs · 7d2dfe41
      paramat authored
      Spread ABM intervals evenly across 1 to 16 seconds
      16s ensures no nodes are missed when player walks past
      Adjust chance values to compensate, for identical action rates
      Combine lavacooling ABMs into one, return to chance = 1
      Grass growth: add 'neighbors = "air"' to avoid
      processing the thousands of underground dirt nodes
      Grass death: Reduce action rate to that of grass growth
      Fire: Use chance = 1 for flame extinguishing
      and flame removal when mod is disabled
      7d2dfe41
  2. Jan 26, 2016
    • Auke Kok's avatar
      Stair and Slab groups. · a5d40e13
      Auke Kok authored
      Organizing these in groups will allow mods to do several things
      easier:
      
      - create craft recipes using them as ingredients
      - manipulate map nodes based on group properties
      
      There are quite a few slab and stair blocks already, so automatically
      add these groups at registration time for all of those. Since most
      mods I've seen use the registration code in this submod, they will
      also benefit.
      a5d40e13
  3. Jan 15, 2016
    • Auke Kok's avatar
      Aspen trees. · 6267f260
      Auke Kok authored
      Adds a birch-like tree to the default_game. Aspen was chosen on
      purpose instead of birch, as several birch tree mods already exist
      and choosing a different name avoids any conflicts.
      
      Schematics were made for both normal and sapling version, assuring
      saplings will not be able to grief. The shape of the Aspen is "fanning
      out at the top" and provides an easy tree to walk under, but still a
      somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
      to three layers of leaves on top, making it slightly taller than an
      Apple tree, but shorter than a Pine tree, which provides a good blend.
      
      Textures were painted from scratch, except tree_top and _wood
      variants, which are color modified versions of the pine_wood
      variants. Appropriate licenses have been chosen for the new textures.
      
      The leaf texture is light enough to contrast other trees, but dark
      enough to offset against our light default grass color. The leaves
      are drawn in the typical minetest default fashion with plenty of
      transparancy, but enough definition to suggest that you're seeing
      something that looks like leaves. The placement of leaves in the
      schematic also suggests the top of the tree is sparse and you can
      see the sky through the leaves.
      
      Sapling texture is both traditional and different, with lush green
      leaves and a well-defined stem, but slightly stick-like and skinny,
      as these plants tend to grow up first, then out.
      
      Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
      and up to 3. This allows us to make these logs a place where both
      red and brown mushrooms can be found, to these may be attractive to
      players. However, the spawn rate for these has been reduced a lot
      compared to the other logs, to account for the scarcity of Aspen.
      
      Add stairs, slabs for these wood types as well.
      
      Mapgen will place these trees in deciduous forests only, but in
      a way that the biome is a range between entirely Apple trees, and
      mostly entirely Aspen trees, with a bias to Apple trees. To make
      fallen logs somewhat correlated with trees, we modify the planting
      of Apple trees and logs to use perlin noise and not fill ratio,
      otherwise you'd always end up with Apple logs in Aspen tree areas,
      which would be suspicious. There still is a bit of a mix.
      6267f260
  4. Oct 01, 2015
    • paramat's avatar
      Rename to Minetest Game · 8e51f318
      paramat authored
      Rename in game.conf and documentation
      Update game_api.txt documentation for bucket API and tree functions
      Fix tab, space and comment formatting in game_api.txt
      Rename in mod READMEs
      8e51f318
  5. Aug 16, 2015
  6. Aug 15, 2015
  7. Aug 10, 2015
  8. Aug 04, 2015
  9. Jul 23, 2015
  10. Jul 17, 2015
  11. Jul 11, 2015
  12. Jul 09, 2015
  13. Jul 08, 2015
  14. Jun 18, 2015
  15. Jan 10, 2015
  16. Nov 30, 2014
  17. Jul 05, 2014
  18. Nov 01, 2013
  19. Sep 28, 2013
  20. May 25, 2013
  21. May 18, 2013
  22. Mar 21, 2013
  23. Mar 19, 2013
  24. Mar 17, 2013
  25. Jan 04, 2013
  26. Dec 17, 2012
  27. Dec 16, 2012
  28. Dec 15, 2012
  29. Dec 12, 2012
  30. Nov 02, 2012
  31. Jun 17, 2012
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