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Illuna-Minetest
plantlife_modpack
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18ef2a32e4220c9aebfacf25f86876ca2d4a7bef
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6
api-tweak
deferred-generate
ferns-cleanup
ferns-rewrite-2
master
default
multinode
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Created with Raphaël 2.2.0
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use mesh node for anthills
Look for default nodes when growing stuff on/around pine trees.
This mod has been mostly obsoleted by 0.4.13's mushrooms
split plants_lib off into its own repository
If farming:seed_spelt exists, drop that instead of wheat
use default pines
check for air OR snow above when growing a plant
Don't generate tree ferns without a trunk.
Increase average size of treeferns (generate smallest less frequently)
Make short grass convert to dirt with grass only after cut grass/hay was removed
Increase conversion rate of short grass to grass (took forever)
Make reedmace grow faster (was extremely slow...)
Regular & giant treefern leaves: always drop a sapling, and either leaves or another sapling
Eliminate mass conversions between blossom and leaves
Increase minimum duration for blossoms
Fix timer bug causing persistent blossoms
Remove redundant 'remove_node' in blossom code
Limit the number of blossoms or leaves queued for conversion
Use different chances for leaves->blossom and blossom->leaves conversions
Make blossom revert back to regular leaves
Updates required minetest version to 0.4.11
fix bad shers wield image ref
Export small flower pots to Home Decor
don't grow vines on default trees
Added french translation
sunflowers should avoid each other, too, when spawning
more accurate plantlike model
Switch potted flowers to mesh
sunflowers count = 10 (the right way)
adjust sunflower spawning parameters
Add spawning Sunflowers
add facedir to baskets
Replace old function
Update and rename poisonivy/locale to poisonivy/locale/tr.txt
Update and rename plants_lib/locale to plants_lib/locale/tr.txt
update vines mod again
update vines from upstream
early exit from the 0.2s loop if there's nothing to do
fix brain-o in new dtime algorithm
read-out/play back more log entries per globalstep
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