- Jan 27, 2013
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Vanessa Ezekowitz authored
in the spawn_on_surfaces call actually work. Fixed.
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- Jan 26, 2013
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Vanessa Ezekowitz authored
calling options. This opens the door for even more features in the future. Changed flowers, junglegrass, poisonivy to match. Made plants lib faster in some places, especially the surface-hunting algorithm, and especially over water. Fixed a few other misc. bugs. Made growth code properly execute all biome-control code before executing any string-named function or spawn_tree(). Tuned flowers settings. Made flowers require at least some light to spawn, made waterlilies require shallower water. Fixed a bug in water depth detection and made water depth depend on whether the bottom of the water area is dirt, dirt with grass, or sand, rather than just anything. Made waterlilies randomly rotate on spawning to break up the patterns (now has 16 orientations with the help of nodeboxes and facedir, requires only 3 new nodes). Smoothed edges of the regular waterlily texture. Made all flowers and water- lilies spawn using only 3 ABM calls instead of 8. Got rid of colon prefix node def overrides on all plants, since this is a modpack now instead of an integrated mod. Fixed a misspelled folder name for poisonivy. Fixed a bug in the wall detection routine - it returned the last wall found, not the first. Made the top-side-check for air only apply when spawning on top of the target rather than its sides/bottom. Many other features and enhancements have been made. Too many to list here. Please see API.txt for details.
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- Jan 24, 2013
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Vanessa Ezekowitz authored
thanks to bas080 for spotting that one.
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- Jan 22, 2013
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Vanessa Ezekowitz authored
This causes trees to be just a tad more sparse than intended, but greatly speeds up the map generator. Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes per tree type.
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- Jan 20, 2013
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
under the plant to be grown and to check for air above it.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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VanessaE authored
adds a wool recipe for cotton
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Vanessa Ezekowitz authored
instead of a function name in the appropriate field.
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- Jan 19, 2013
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jojoa1997 authored
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Vanessa Ezekowitz authored
for general use now!
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
but it's slow as molasses in January. Not recommended for general use yet.
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- Jan 12, 2013
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Vanessa Ezekowitz authored
(two new variables defining min and max temperature, normalized to 0.53 = 0 degrees centigrade). The values used for this new Perlin layer come from Splizard's Snow Biomes mod, so other mods that use plantlife to create biomes should be able to blend nicely with that mod.
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- Jan 11, 2013
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Vanessa Ezekowitz authored
for air surrounding the plant spawn location (defaults to 1, just the target node). Values of 1 and 9 for the two new variables would check the 3x3 area around the spawn location. Don't make these numbers too large or it will slow the abm down.
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- Jan 10, 2013
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Vanessa Ezekowitz authored
See API.txt for details.
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- Jan 05, 2013
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
perlin values to be the same as used in the game's mapgen for spawning dry shrubs and jungle grass, so that jungle grass mod will replenish the game's biomes.
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- Dec 29, 2012
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Vanessa Ezekowitz authored
the included plants use this, it's mainly for the conifers mod.
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- Dec 17, 2012
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Vanessa Ezekowitz authored
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- Dec 10, 2012
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Vanessa Ezekowitz authored
texture files to their respective components' folders (<f>/textures). Also, began working on extending the API for the growing code to allow for checking for the height of a node. Poisonivy is the only component that uses it for now; this is more intended to be used with nature pack eventually.
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- Dec 05, 2012
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
on that library need only adjust their mods' depends.txt files. I've already done this for flowers, junglegrass and poisonivy as included in this modpack, so any mod that depends on one of *those* needs no changes at all. No changes to the API or any functionality.
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- Dec 03, 2012
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Vanessa Ezekowitz authored
leaving the plants folder as the primary API code and glue between them. Any of the three may be deleted to disable them if so desired.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
guard radius around them to allow them to get a bit more dense. Decreased the perlin limit slightly, makes the biomes a little bigger.
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- Dec 02, 2012
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Vanessa Ezekowitz authored
fix the waterlily bug. Reverted it. This should, however, finally fix jungle grass turning into dry shrubs when it shouldn't, and the list of growing surfaces seems to work properly now. Will fix the waterlily bug later.
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Vanessa Ezekowitz authored
Updated API.txt accordingly.
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