- Aug 16, 2016
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Christopher Head authored
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- Jul 31, 2016
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Jeija authored
turnon / turnoff were calling activate / deactivate on nodes even though their rules didn't link Fixes #278, thanks to @darkfeels
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- Jul 25, 2016
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Jeija authored
Thanks to @Hawk777 for reporting this problem
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- Jul 09, 2016
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Carter Kolwey authored
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number Zero authored
Before that, command block would crash the server if activated when no players are online
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- May 17, 2016
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Carter Kolwey authored
protection is ignored with protection_bypass_priv
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Florian Euchner authored
Fixed missing capital letter in "ghoststone"
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- May 16, 2016
- May 15, 2016
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Jeija authored
The files are still available for download in a GitHub release
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- Apr 26, 2016
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electrodude authored
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Jeija authored
Closes #265
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- Apr 21, 2016
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Florian Euchner authored
Escape command block commands for formspec
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Carter Kolwey authored
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- Apr 02, 2016
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Pedro Gimeno authored
Disabling LuaJIT for user code enables normal working of debug.sethook() even for loops. The drawback is that that code will run more slowly. The fourth parameter of string.find indicates whether the second parameter should be interpreted literally (true) or as a pattern (false). Allowing patterns enables DoS attacks, but it's possible to allow literal matching with little effort, by disallowing the function only if the fourth parameter (plain mode) is not `true`.
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- Mar 14, 2016
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Jeija authored
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- Mar 13, 2016
- Feb 28, 2016
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- Feb 27, 2016
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Jeija authored
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- Feb 23, 2016
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Jeija authored
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Samuel Sieb authored
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- Feb 19, 2016
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Jeija authored
and remove debug output
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Jeija authored
This is a major speedup for large mesecon machines / structures. Force-loaded areas are stored in a file to be persistent over server reboots. By default, areas are unloaded after 10 minutes (600s) without usage, this can be customized with the mesecon.forceload_timeout setting. Please turn max_forceloaded_blocks up for better performance.
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- Feb 16, 2016
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Jeija authored
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- Feb 15, 2016
- Feb 14, 2016
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Jeija authored
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Jeija authored
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Jeija authored
Merge branch 'playerdetector_update' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-playerdetector_update
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Jeija authored
Merge branch 'fix_pistons' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-fix_pistons
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Auke Kok authored
I've implemented a new door API in minetest_game that performs all the needed things to assure doors are properly openend and closed, without mods needing to know the inner details of what needs to be done. Mesecons can just fetch a reference to the door object and call the appropriate open or close method, which simplifies this code a lot. For compatibility, this code retains the old code path and tests whether the new API is available, so this code remains functional if the new API is not available. Since the metal trapdoor was only recently added, I added it to the new API codepath only, it's unlikely to be present on older versions of minetest_game anyway. As a benefit from the new door API, there is now absolutely no more accidental switching closed trapdoors to open on power off, which could happen with the old method - since that was just a simple toggle.
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- Feb 09, 2016
- Jan 03, 2016
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HybridDog authored
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- Jan 02, 2016
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Jeija authored
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HybridDog authored
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Carter Kolwey authored
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- Dec 29, 2015
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Jeija authored
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