- Mar 13, 2016
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Jeija authored
prohibited, remove pcall and xpcall, fix global lookup of "jit" variable, correct error locations Thanks to @ShadowNinja and @gamemanj for fixing this in #241
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- Feb 28, 2016
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- Feb 27, 2016
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Jeija authored
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- Feb 23, 2016
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Jeija authored
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Samuel Sieb authored
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- Feb 19, 2016
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Jeija authored
and remove debug output
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Jeija authored
This is a major speedup for large mesecon machines / structures. Force-loaded areas are stored in a file to be persistent over server reboots. By default, areas are unloaded after 10 minutes (600s) without usage, this can be customized with the mesecon.forceload_timeout setting. Please turn max_forceloaded_blocks up for better performance.
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- Feb 16, 2016
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Jeija authored
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- Feb 15, 2016
- Feb 14, 2016
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Jeija authored
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Jeija authored
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Jeija authored
Merge branch 'playerdetector_update' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-playerdetector_update
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Jeija authored
Merge branch 'fix_pistons' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-fix_pistons
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Auke Kok authored
I've implemented a new door API in minetest_game that performs all the needed things to assure doors are properly openend and closed, without mods needing to know the inner details of what needs to be done. Mesecons can just fetch a reference to the door object and call the appropriate open or close method, which simplifies this code a lot. For compatibility, this code retains the old code path and tests whether the new API is available, so this code remains functional if the new API is not available. Since the metal trapdoor was only recently added, I added it to the new API codepath only, it's unlikely to be present on older versions of minetest_game anyway. As a benefit from the new door API, there is now absolutely no more accidental switching closed trapdoors to open on power off, which could happen with the old method - since that was just a simple toggle.
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- Feb 09, 2016
- Jan 03, 2016
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HybridDog authored
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- Jan 02, 2016
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Jeija authored
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HybridDog authored
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Carter Kolwey authored
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- Dec 29, 2015
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Jeija authored
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- Dec 27, 2015
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Auke Kok authored
Playing stereo sounds positionally in OpenAL causes it to play the sounds unattenuated - same volume for all distances. This shouldn't happen, and makes noteblocks unneccesarily loud from very far away. Convert all noteblock samples to mono, 22kHz 64kbit.
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- Dec 15, 2015
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Jeija authored
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- Nov 20, 2015
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Jeija authored
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
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Jeija authored
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- Oct 18, 2015
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Jeija authored
If size limit is exceeded, the luacontroller overheats. Overheating will cause the memory to be erased.
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- Oct 04, 2015
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Jeija authored
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Jeija authored
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Florian Euchner authored
Use right mouse button instead of left to press button and change state of switch and lever.
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- Oct 01, 2015
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Marcin authored
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- Aug 26, 2015
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Vanessa Ezekowitz authored
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- Jul 27, 2015
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Jeija authored
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- May 20, 2015
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Vanessa Ezekowitz authored
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring water (scaled to 0.9995 percent)
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Vanessa Ezekowitz authored
corrected misaligned verticies, removed doubles, made better UV maps that use multiple materials (allows to use multiple small textures)
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- May 11, 2015
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Florian Euchner authored
Don't refer to LIGHT_MAX global; use default.
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Phil Hagelberg authored
The LIGHT_MAX global is created in the legacy.lua file in the default mod; it states that it's there for backwards compatibility, but it would be better to reference the proper value inside the default table.
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- Mar 26, 2015
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Jeija authored
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