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Commit 38e71226 authored by RealBadAngel's avatar RealBadAngel Committed by est31
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Use inventory_image in the first place for inventory item mesh

parent b44da491
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......@@ -452,11 +452,8 @@ scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item)
scene::IMesh *mesh;
// If wield_image is defined, it overrides everything else
if (def.wield_image != "") {
mesh = getExtrudedMesh(tsrc, def.wield_image);
return mesh;
} else if (def.inventory_image != "") {
// If inventory_image is defined, it overrides everything else
if (def.inventory_image != "") {
mesh = getExtrudedMesh(tsrc, def.inventory_image);
return mesh;
} else if (def.type == ITEM_NODE) {
......
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