- Dec 06, 2014
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sfan5 authored
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kwolekr authored
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
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Zeno- authored
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
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SmallJoker authored
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- Dec 05, 2014
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Zeno- authored
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
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SmallJoker authored
Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
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RealBadAngel authored
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- Dec 04, 2014
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Zeno- authored
Until a permanent fix can be developed
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Zeno- authored
~3-4x faster This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
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Zeno- authored
Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.
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Calinou authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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kwolekr authored
- Remove blank setting values when setting has a group - Pair setting values with groups in file when possible - Preserve user-set whitespace in setting objects - Delete setting value when setting NoiseParams group - Delete overwritten groups outside of lock
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paramat authored
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
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- Dec 03, 2014
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kwolekr authored
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- Dec 02, 2014
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kwolekr authored
Add format example to minetest.conf.example Add Settings::setU16() Throw exception on attempted access of NULL settings groups
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- Dec 01, 2014
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Kahrl authored
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Kahrl authored
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sapier authored
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Zeno- authored
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
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Zeno- authored
Note: this does not fix the warnings generated by clang
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kwolekr authored
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- Nov 30, 2014
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Kahrl authored
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kwolekr authored
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sapier authored
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
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Zefram authored
The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter.
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sapier authored
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- Nov 29, 2014
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kwolekr authored
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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Ciaran Gultnieks authored
Changes: * Add extra documentation for remove_item. This isn't as silly as it sounds: iterate a list containing items with unique metadata each, and remove_item the first one you find, placing into a different - fine, except the remove will invariably remove the wrong one, leading to items being duplicated and others destroyed. Arguably it's a bug, and Inventory::removeItem should actually remove the item you tell it to. (i.e. if the passed ItemStack has metadata, match it). But it seems reasonable to just document the behaviour more clearly. * Improve string_to_pos documentation. * Clarify dig_node documentation (return value). * Better on_step documentation. * get_nodemeta -> get_meta. * Other minor fixes.
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- Nov 28, 2014
- Nov 27, 2014
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 26, 2014
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Ciaran Gultnieks authored
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Kahrl authored
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Kahrl authored
This is not optimal as it will cause minor graphical glitches for Irrlicht 1.7 users, but at least it fixes the build.
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Sokomine authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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Kahrl authored
This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848).
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Craig Davison authored
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rubenwardy authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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Kodexky authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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