- Mar 05, 2016
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MoNTE48 authored
* Update OpenSSL (thanks @sapier, i use his patch!), Curl and SQLite3. * Remove old arm config. Almost all phones that use ARMv5 have 1 core and 256-512 RAM, it's about 2-5 FPS. * Do -O3 optimization for libs and remove -fexpensive-optimizations for Minetest (-O3 includes this! Read gcc docs). * OpenSSL fix - thanks @sapier, again.
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- Mar 04, 2016
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Duane Robertson authored
Increase maximum spawn altitude to reduce spawn issues.
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paramat authored
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- Mar 03, 2016
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Jeija authored
Fixes #3764
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ShadowNinja authored
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ShadowNinja authored
This function could be used to steal insecure environments from trusted mods.
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ShadowNinja authored
This still only supports 256 characters, but that's because Irrlicht's clipboard handlers don't support wide characters.
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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Esteban I. Ruiz Moreno authored
keymap_console opens a full window for chat history browsing.
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Aleksey Vorona authored
Fixed a minor mistake that made it appear as if the inventory is serialized multiple times - once per each variable. In fact it is serialized once per each node.
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- Mar 01, 2016
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- Feb 28, 2016
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ShadowNinja authored
Having a non-power-of-two image broke the Android app.
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- Feb 27, 2016
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paramat authored
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Duane Robertson authored
Lower water table where base humidity is low. Alter heat and humidity to compensate for river humidity and altitude chill. Correct misuse of surface_max_y in generateTerrain. Remove sand trails in the water at river mouths. Remove river water below water_level. Correct heat/humidity calculations where noises are less than zero. Correct heightmap errors as much as possible. Make humidity calculations more readable.
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est31 authored
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est31 authored
If the default value of a setting was empty, it previously generated a trailing space.
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Dmitry Smirnov authored
Currently translated at 61.3% (483 of 787 strings) (Merger of five commits)
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Vasily Pavlov authored
Currently translated at 49.5% (390 of 787 strings) (Merger of three commits)
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Miguel Isaac authored
Currently translated at 47.0% (370 of 787 strings) (Merger of two commits from the same author)
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Joan Ciprià Moreno authored
Currently translated at 37.3% (294 of 787 strings)
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Laura Arjona Reina authored
Currently translated at 46.6% (367 of 787 strings)
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Bruno Borges authored
Currently translated at 65.5% (516 of 787 strings)
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Amadeo authored
Currently translated at 33.9% (267 of 787 strings)
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Fixer authored
Currently translated at 30.4% (240 of 787 strings)
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Diego Martínez authored
Currently translated at 45.9% (362 of 787 strings)
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Paolo DGZ authored
Currently translated at 52.7% (415 of 787 strings)
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srfqi authored
Currently translated at 42.4% (334 of 787 strings)
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Kisbenedek Márton authored
Currently translated at 69.1% (544 of 787 strings) (Merger of three commits)
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- Feb 26, 2016
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Jeija authored
Fixes #3765
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RealBadAngel authored
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RealBadAngel authored
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rubenwardy authored
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- Feb 25, 2016
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Nathaniel Olsen authored
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- Feb 24, 2016
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RealBadAngel authored
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paramat authored
In the calculation of y_start, when 'column height max' was large it caused nmin.Y + max_height > nmax.Y - max_height Now, in this situation y_start is set to the midpoint between nmin.Y and nmax.Y Limit y0 and y1 to between nmin.Y and nmax.Y, otherwise index calculation, which has no checks for limits, places them at unwanted locations in the voxelmanip
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- Feb 23, 2016
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Loïc Blot authored
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- Feb 22, 2016
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orwell96 authored
As stated in this forum thread [1], I noticed that there is a 2 second interval in which inventory changes are shown on the client. @yyt16384 found the source of these 2 seconds: m_nothing_to_send_pause_timer is set to 2.0 every time there are no changes to make, but this timer is not reset when SetBlockNotSent or setBlocksNotSent are invoked. So in worst case, the changed block will be sent over 2 seconds too late. With this change, changed inventories are updated almost immediately, but it causes additional connection load.
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