- Jul 14, 2011
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Nils Dagsson Moskopp authored
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
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- Jul 02, 2011
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Perttu Ahola authored
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- Jun 25, 2011
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Perttu Ahola authored
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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- Jun 17, 2011
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Perttu Ahola authored
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Perttu Ahola authored
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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- Jun 07, 2011
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Nils Dagsson Moskopp authored
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- Jun 03, 2011
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Nils Dagsson Moskopp authored
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Nils Dagsson Moskopp authored
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- Jun 01, 2011
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Nils Dagsson Moskopp authored
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- May 31, 2011
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Nils Dagsson Moskopp authored
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Nils Dagsson Moskopp authored
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- May 30, 2011
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Nils Dagsson Moskopp authored
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- May 29, 2011
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Nils Dagsson Moskopp authored
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- May 25, 2011
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Ciaran Gultnieks authored
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- May 24, 2011
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Ciaran Gultnieks authored
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- May 22, 2011
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Perttu Ahola authored
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- May 21, 2011
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Perttu Ahola authored
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- May 09, 2011
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Ciaran Gultnieks authored
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- Apr 29, 2011
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Perttu Ahola authored
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- Apr 24, 2011
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Perttu Ahola authored
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- Apr 05, 2011
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Perttu Ahola authored
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
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Perttu Ahola authored
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- Apr 04, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 03, 2011
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Perttu Ahola authored
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- Feb 14, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 11, 2011
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Perttu Ahola authored
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- Feb 10, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 08, 2011
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Perttu Ahola authored
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- Feb 04, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 03, 2011
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Perttu Ahola authored
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- Feb 02, 2011
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Perttu Ahola authored
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- Feb 01, 2011
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Perttu Ahola authored
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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- Jan 28, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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