- Oct 17, 2013
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ShadowNinja authored
This not only makes the vector functions faster, but also makes them more consistent with other functions.
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- Oct 16, 2013
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Perttu Ahola authored
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Nathanaëlle Courant authored
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Nathanaëlle Courant authored
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- Oct 14, 2013
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Sokomine authored
Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' like used for drawtype 'plantlike'
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- Oct 08, 2013
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William Strealy authored
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Frederico Guimarães authored
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Rutger NL authored
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Frederico Guimarães authored
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Shen Zheyu authored
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Rutger NL authored
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Calinou authored
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PilzAdam authored
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Kahrl authored
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- Oct 07, 2013
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RealBadAngel authored
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- Oct 05, 2013
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0gb.us authored
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- Oct 01, 2013
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fairiestoy authored
Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
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- Sep 29, 2013
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Kahrl authored
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- Sep 28, 2013
- Sep 26, 2013
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kwolekr authored
Conflicts: src/script/lua_api/l_object.cpp
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- Sep 23, 2013
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BlockMen authored
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- Sep 20, 2013
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BlockMen authored
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- Sep 17, 2013
- Sep 16, 2013
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kwolekr authored
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- Sep 11, 2013
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Kahrl authored
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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- Sep 10, 2013