- Aug 30, 2015
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Gael-de-Sailly authored
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- Aug 29, 2015
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paramat authored
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
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- Aug 27, 2015
- Aug 26, 2015
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David Jones authored
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- Aug 25, 2015
- Aug 24, 2015
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ShadowNinja authored
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onkrot authored
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ShadowNinja authored
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ShadowNinja authored
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
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- Aug 21, 2015
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est31 authored
Before, android versionName was set to "...13", which made the f-droid build fail.
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- Aug 20, 2015
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est31 authored
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est31 authored
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RealBadAngel authored
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RealBadAngel authored
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- Aug 19, 2015
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kwolekr authored
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kwolekr authored
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Rui authored
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Rui authored
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est31 authored
The service isn't online, and on the long term, mmdb will likekly be replaced with other services from the modding community.
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est31 authored
This bypass had to be re-enabled as some users reported issues, even after the iconv build fix. While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason, and some devices (unrelated from build configuration).
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est31 authored
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- Aug 18, 2015
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kwolekr authored
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- Aug 16, 2015
- Aug 15, 2015
- Aug 14, 2015
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est31 authored
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- Aug 13, 2015
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kwolekr authored
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est31 authored
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Perttu Ahola authored
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est31 authored
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kwolekr authored
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- Aug 12, 2015
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est31 authored
Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
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- Aug 10, 2015