- Jan 21, 2013
- Dec 30, 2012
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RealBadAngel authored
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- Nov 22, 2012
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Ilya Zhuravlev authored
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- Nov 02, 2012
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PilzAdam authored
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- Sep 01, 2012
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Perttu Ahola authored
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Sergey Gilfanov authored
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- Jul 21, 2012
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darkrose authored
This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Apr 07, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 01, 2012
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Perttu Ahola authored
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- Mar 29, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 28, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 27, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 22, 2012
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Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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