- Aug 13, 2015
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kwolekr authored
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- Aug 12, 2015
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est31 authored
Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
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- Aug 10, 2015
- Aug 09, 2015
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rubenwardy authored
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sfan5 authored
Currently translated at 100.0% (270 of 270 strings)
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Diego Martínez authored
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Loïc Blot authored
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Kisbenedek Márton authored
Currently translated at 91.1% (246 of 270 strings)
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Andrey K authored
Currently translated at 100.0% (270 of 270 strings)
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est31 authored
Currently translated at 100.0% (270 of 270 strings)
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Jackie Coe authored
Currently translated at 100.0% (270 of 270 strings)
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Jackie Coe authored
Currently translated at 100.0% (270 of 270 strings)
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Rui authored
Currently translated at 100.0% (270 of 270 strings)
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est31 authored
Currently translated at 99.6% (269 of 270 strings)
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Jean-Patrick Guerrero authored
Currently translated at 96.2% (260 of 270 strings)
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Rui authored
Currently translated at 96.2% (260 of 270 strings)
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est31 authored
Currently translated at 99.6% (269 of 270 strings)
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Jean-Patrick Guerrero authored
Currently translated at 96.2% (260 of 270 strings)
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- Aug 07, 2015
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Kahrl authored
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- Aug 06, 2015
- Aug 05, 2015
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RealBadAngel authored
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- Aug 03, 2015
- Aug 02, 2015
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Břetislav Štec authored
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Miner59 authored
Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
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Břetislav Štec authored
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est31 authored
Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
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est31 authored
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rubenwardy authored
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Břetislav Štec authored
src/server.cpp src/emerge.cpp
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Břetislav Štec authored
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Břetislav Štec authored
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