- Sep 26, 2011
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Perttu Ahola authored
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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- Sep 21, 2011
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Kahrl authored
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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Kahrl authored
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Kahrl authored
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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- Sep 20, 2011
- Sep 19, 2011
- Sep 18, 2011
- Sep 15, 2011
- Sep 08, 2011
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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