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  1. Jun 25, 2015
  2. Jun 24, 2015
  3. Jun 23, 2015
  4. Jun 22, 2015
  5. Jun 21, 2015
  6. Jun 20, 2015
  7. Jun 18, 2015
  8. Jun 17, 2015
  9. Jun 16, 2015
    • est31's avatar
      GUIFormSpecMenu::OnEvent code style update and small refactor · 7a90b31b
      est31 authored
      * Make method (more) consistent with current code stlye
      * Move index into loop constructor after @rubenwardy's suggestion
      * Cache inv_s->getList(s.listname), which removes a possibly bad scenario
      of inv_s being null.
      * Properly check for validity
      7a90b31b
    • est31's avatar
      Add list-rings · c977fbd9
      est31 authored
      Adds list-rings, a method to implement item sending between inventories via shift-click.
      Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
      Also adds them to minimal game, and the standard inventory.
      Craft output slots are not supported.
      c977fbd9
    • Nathaniel Olsen's avatar
      3ae8b92b
  10. Jun 15, 2015
  11. Jun 14, 2015
  12. Jun 13, 2015
  13. Jun 12, 2015
  14. Jun 03, 2015
  15. Jun 02, 2015
    • est31's avatar
      Fix uninitialized variable error · ba3ff5ef
      est31 authored
      If you run minetest with valgrind, you'll quickly notice uninitialized jump
      depend error messages that point to s_base.cpp:131. This commit fixes those.
      ba3ff5ef
  16. Jun 01, 2015
  17. May 31, 2015
    • est31's avatar
      Mapblock: nodecount refactor · 06a2eee6
      est31 authored
      Spare direct multoplication, use constant MapBlock::nodecount instead of
      local nodecount variables.
      
      Also use strides at one place instead of multiplications.
      06a2eee6
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