- Apr 24, 2013
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Diego Martínez authored
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RealBadAngel authored
Check in all 6 directions instead of just 3.
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- Apr 23, 2013
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Diego Martínez authored
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Diego Martínez authored
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- Apr 18, 2013
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kwolekr authored
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Jonathon Anderson authored
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- Apr 08, 2013
- Apr 05, 2013
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PilzAdam authored
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- Mar 23, 2013
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Jeija authored
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Feb 13, 2013
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MirceaKitsune authored
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- Jan 07, 2013
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sapier authored
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- Jan 02, 2013
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sapier authored
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- Dec 26, 2012
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PilzAdam authored
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- Dec 17, 2012
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Ilya Zhuravlev authored
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- Dec 16, 2012
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Ilya Zhuravlev authored
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- Dec 02, 2012
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MirceaKitsune authored
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- Dec 01, 2012
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 26, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 25, 2012
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MirceaKitsune authored
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
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MirceaKitsune authored
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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MirceaKitsune authored
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
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MirceaKitsune authored
(obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
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- Jul 24, 2012
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Perttu Ahola authored
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- Jul 22, 2012
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Perttu Ahola authored
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- Jul 19, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 03, 2012
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Perttu Ahola authored
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- May 19, 2012
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Perttu Ahola authored
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- Apr 08, 2012
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Perttu Ahola authored
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