- Nov 07, 2016
-
-
paramat authored
Original commit by t4im, rebased and developed by paramat. Fix CONTENT_IGNORE being replaced by falling nodes or causing large areas of sand to collapse into itself. Format some conditional code for clarity. Add and clarify some comments.
-
Wuzzy authored
- interact - shout - privs - basic_privs
-
adrido authored
This resolves washy font and incorrect mouse handling on Windows if a screen with high DPI is used.
-
- Nov 06, 2016
-
-
SmallJoker authored
Replace parameters with the equivalent /Ox
-
- Nov 05, 2016
-
-
Wuzzy authored
* Separate optional from require dep's in main menu * Simplify modmgr mod dependency listing code
-
Loïc Blot authored
PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes. Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
-
Zeno- authored
-
- Nov 04, 2016
- Nov 02, 2016
-
-
Brandon authored
Add minetest.get_server_uptime() function to Lua API
-
- Nov 01, 2016
-
-
ShadowNinja authored
-
- Oct 31, 2016
- Oct 30, 2016
-
-
Loïc Blot authored
-
Loïc Blot authored
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
-
Hugo Locurcio authored
-
- Oct 28, 2016
- Oct 27, 2016
-
-
Loïc Blot authored
-
Dániel Juhász authored
-
Dániel Juhász authored
This commit modifies the liquid transforming procedure to light and unlight nodes instead of whole map blocks.
-
Dániel Juhász authored
This commit rewrites the procedure that is responsible for light updating. this commit -provides iterative solutions for unlighting and light spreading -introduces a new priority queue-like container for the iteration -creates per-node MapBlock caching to reduce retrieving MapBlocks from the map -calculates with map block positions and in-block relative node coordinates -skips light updating if it is not necessary since the node's new light will be the same as its old light was
-
raymoo authored
-
- Oct 26, 2016
-
-
lhofhansl authored
-
- Oct 25, 2016
-
-
Foghrye4 authored
-
Gael-de-Sailly authored
-
adrido authored
This solves the problem whith building where build fails if the libaries have different names.
-
lhofhansl authored
-
- Oct 24, 2016
-
-
lhofhansl authored
-
- Oct 21, 2016
-
-
paramat authored
-
paramat authored
Flash alpha maximum is reduced from 180 to 127 to avoid player blindness in combat. Flash alpha minimum is unchanged. The 'damage_flash' value is now limited to max alpha, to avoid multiple hits creating a huge value that causes flash to stay at maximum alpha for a long period. Now alpha always starts to fade immediately after taking damage. Both problems can be seen in Minetest let's play videos. Simplify and optimise some code.
-
- Oct 20, 2016
- Oct 19, 2016
-
-
Foghrye4 authored
Rename "refresh" to "processInitData"
-
- Oct 17, 2016
-
-
rubenwardy authored
-
lhofhansl authored
-
lhofhansl authored
-
- Oct 16, 2016
-
-
ShadowNinja authored
-