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  1. Oct 31, 2015
  2. Oct 29, 2015
    • paramat's avatar
      findSpawnPos: Add setting for max height above water level · c0a7c670
      paramat authored
      Increase default from 6 to 16 to help with mgv7 and mgfractal
      Large-scale or alternative mapgens can result in a lowland spawn point not
      being found, causing a spawn at (0, 0, 0) possibly buried underground
      The max height is now settable to allow correct player spawn
      in any mapgen or when using custom noise parameters
      c0a7c670
  3. Oct 25, 2015
  4. Oct 24, 2015
  5. Oct 22, 2015
    • Robert Zenz's avatar
      Add more ways to pass data to check_player_privs · c3284783
      Robert Zenz authored
      The callback can now be invoked with either the player object or name as
      the first parameter, and with either a table or a list of strings, like
      this:
      
          minetest.check_player_privs(player_name, { shout = true, fly = true })
          minetest.check_player_privs(player_name, "shout", "fly")
          minetest.check_player_privs(player, { shout = true, fly = true })
          minetest.check_player_privs(player, "shout", "fly")
      c3284783
  6. Oct 18, 2015
    • est31's avatar
      Display sane output for empty descriptions · f3d82567
      est31 authored
      According to its man page, the function gettext(3)
      "may return a nonempty string" when msgid is "".
      
      This commit fixes a bug where the comment ""
      for some settings caused gettext to return a
      "nonempty string", in this case header info of the
      po file.
      f3d82567
  7. Oct 17, 2015
  8. Oct 14, 2015
    • ShadowNinja's avatar
      Refactor logging · 2139d7d4
      ShadowNinja authored
      - Add warning log level
      - Change debug_log_level setting to enumeration string
      - Map Irrlicht log events to MT log events
      - Encapsulate log_* functions and global variables into a class, Logger
      - Unify dstream with standard logging mechanism
      - Unify core.debug() with standard core.log() script API
      2139d7d4
  9. Oct 12, 2015
  10. Oct 06, 2015
  11. Oct 04, 2015
  12. Sep 29, 2015
    • est31's avatar
      Some map border related fixes · 2a7d01b8
      est31 authored
      1. Check for entity addition success in spawn_item implementation
      2. Check for success in item_drop callback, so that the player
      doesn't lose the item if they are outside bounds and try to drop it.
      3. When existing player joins game, check that their position is inside
      map bounds. If not, set their position to the return value of findSpawnPos().
      4. Make findSpawnPos() respect the border
      
      2 fixes a lua crash if a player drops an item outside map bounds.
      3 fixes an assertion crash if a player leaves when being outside map bounds,
      and then rejoins.
      2a7d01b8
  13. Sep 23, 2015
  14. Sep 21, 2015
  15. Sep 14, 2015
  16. Sep 03, 2015
  17. Sep 01, 2015
  18. Aug 31, 2015
  19. Aug 25, 2015
  20. Aug 19, 2015
  21. Aug 14, 2015
  22. Aug 13, 2015
  23. Jul 25, 2015
  24. Jul 24, 2015
  25. Jul 23, 2015
    • est31's avatar
      Optional reconnect functionality · 3b50b276
      est31 authored
      Enable the server to request the client to reconnect.
      
      This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
      3b50b276
  26. Jul 21, 2015
  27. Jul 18, 2015
    • Mark Schreiber's avatar
      Add antialiasing UI setting · 74d8fdbd
      Mark Schreiber authored
      The Irrlicht engine supports antialiasing, and Minetest already supports
      saving an antialiasing setting in its configuration file.  However,
      Minetest lacked UI elements to set this setting, and previously the only
      way to enable the feature was by hand-editing the configuration file.
      
      Add a drop-down menu that can enable antialiasing.
      74d8fdbd
    • Marcin's avatar
      c5c609ce
    • ExcaliburZero's avatar
      Change texture pack description file name · 5b9c8dfb
      ExcaliburZero authored
      Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs.
      
      Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
      5b9c8dfb
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