- Dec 07, 2014
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Zeno- authored
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- Dec 06, 2014
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Zeno- authored
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- May 18, 2014
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sapier authored
Add (experimental) support for topbottom as well as sidebyside 3d mode
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- Apr 27, 2014
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sapier authored
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
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- Apr 15, 2014
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sfan5 authored
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- Apr 12, 2014
- Mar 04, 2014
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Nathanaëlle Courant authored
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- Aug 03, 2013
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Perttu Ahola authored
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- May 20, 2013
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PilzAdam authored
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- Apr 12, 2013
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MirceaKitsune authored
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
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- Apr 08, 2013
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sapier authored
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- Feb 24, 2013
- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 24, 2012
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Perttu Ahola authored
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- Mar 10, 2012
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Perttu Ahola authored
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- Feb 01, 2012
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Kahrl authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Dec 03, 2011
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Kahrl authored
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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- Dec 01, 2011
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Giuseppe Bilotta authored
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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- Sep 21, 2011
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Kahrl authored
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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Kahrl authored
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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- Sep 20, 2011
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Kahrl authored
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- Sep 19, 2011
- Sep 18, 2011
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Kahrl authored
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- Sep 15, 2011
- Sep 08, 2011
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Kahrl authored
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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