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  1. Nov 06, 2015
    • est31's avatar
      Add server side ncurses terminal · 5e507c98
      est31 authored
      This adds a chat console the server owner can use for administration
      or to talk with players.
      It runs in its own thread, which makes the user interface immune to
      the server's lag, behaving just like a client, except timeout.
      As it uses the same console code as the f10 console, things like nick
      completion or a scroll buffer basically come for free.
      The terminal itself is written in a general way so that adding a
      client version later on is just about implementing an interface.
      
      Fatal errors are printed after the console exists and the ncurses
      terminal buffer gets cleaned up with endwin(), so that the error still
      remains visible.
      
      The server owner can chose their username their entered text will
      have in chat and where players can send PMs to.
      Once the username is secured with a password to prevent anybody to
      take over the server, the owner can execute admin tasks over the
      console.
      
      This change includes a contribution by @kahrl who has improved ncurses
      library detection.
      5e507c98
  2. Nov 05, 2015
  3. Nov 04, 2015
    • est31's avatar
      Fix time progressing too fast · c75ab521
      est31 authored
      Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated,
      and a regression of the last two commits.
      c75ab521
    • paramat's avatar
    • est31's avatar
      Time: use locks again · 8f039956
      est31 authored
      The Atomic implementation was only partially correct, and was very complex.
      Use locks for sake of simplicity, following KISS principle.
      Only remaining atomic operation use is time of day speed, because that
      really is only read + written.
      
      Also fixes a bug with m_time_conversion_skew only being decremented, never
      incremented (Regresion from previous commit).
      
      atomic.h changes:
      	* Add GenericAtomic<T> class for non-integral types like floats.
      
      	* Remove some last remainders from atomic.h of the volatile use.
      8f039956
  4. Nov 03, 2015
    • est31's avatar
      Time: Remove serverside getter, and use atomic operations · f9b09368
      est31 authored
      It isn't possible to use atomic operations for floats, so don't use them there.
      
      Having a lock is good out of other reasons too, because this way the float time
      and the integer time both match, and can't get different values in a race,
      e.g. when two setTimeofDay() get executed simultaneously.
      f9b09368
    • est31's avatar
      Atomic: cleanup and add more operations · abc354a5
      est31 authored
      Cleanup:
      	* Remove volatile keyword, it is of no use at all. [1]
      	* Remove the enable_if stuff. It had no use either.
      	  The most likely explanation why the enable_if stuff was there is that it
      	  was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger
      	  than sizeof(void *). This check however is not just misplaced in a place where we
      	  already use a lock, it isn't needed at all, as gcc will just generate a call to
      	  to the runtime if it compiles for platforms that don't support atomic instructions.
      	  The runtime will then most likely use locks.
      
      Code style fixes:
      	* Prefix name of the mutex
      	* Line everything up nicely, where it makes things look nice
      	* Filling \ continuations with spaces is code style rule
      
      Added operations on the atomic var:
      	* Compare and swap
      	* Swap
      
      The second point of the cleanup also fixes the Android build of the next commit.
      
      [1]: http://stackoverflow.com/q/2484980
      abc354a5
    • est31's avatar
      Only go fast in autorun if fast move is enabled · 1550ab3c
      est31 authored
      1550ab3c
    • kwolekr's avatar
      6ba4f377
    • kwolekr's avatar
      Add callback parameter for core.emerge_area() · c2b5da73
      kwolekr authored
      c2b5da73
  5. Nov 02, 2015
  6. Nov 01, 2015
    • Perttu Ahola's avatar
      Print direct command line responses to standard output instead of using the log system · 3285bf73
      Perttu Ahola authored
      Using logging for these just makes them bloated and hard to read and overally just not neat at all.
      3285bf73
    • kwolekr's avatar
      Fix Lua scripting synchronization · 52e5b513
      kwolekr authored
      For several years now, the lua script lock has been completely broken.
      This commit fixes the main issue (creation of a temporary rather than
      scoped object), and fixes a subsequent deadlock issue caused by
      nested script API calls by adding support for recursive mutexes.
      52e5b513
    • kwolekr's avatar
      Fix Noise compiled under clang >= 3.7.x with -O2 or higher · d198e420
      kwolekr authored
      When compiled with optimizations, the most recent versions of clang seem
      to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(),
      probably because it somehow assumed the variable n would never become greater
      than that amount.
      Indeed, signed integer underflow is undefined behavior in C and C++, so while
      this optimization is "correct" in that sense, it breaks lots of existing code.
      Solved by changing n to an unsigned type, making behavior well-defined.
      d198e420
  7. Oct 31, 2015
  8. Oct 29, 2015
    • Duane Robertson's avatar
      WoW-style Autorun · b6dfae02
      Duane Robertson authored
      This allows the player to toggle continuous forward with a key (F by default),
      so we don't have to hold down the forward key endlessly.
      b6dfae02
    • paramat's avatar
      findSpawnPos: Add setting for max height above water level · c0a7c670
      paramat authored
      Increase default from 6 to 16 to help with mgv7 and mgfractal
      Large-scale or alternative mapgens can result in a lowland spawn point not
      being found, causing a spawn at (0, 0, 0) possibly buried underground
      The max height is now settable to allow correct player spawn
      in any mapgen or when using custom noise parameters
      c0a7c670
    • paramat's avatar
      Mgfractal: Add filler depth noise · 182b3fd2
      paramat authored
      182b3fd2
  9. Oct 28, 2015
    • kwolekr's avatar
      Add STATIC_ASSERT() macro and use it · 688556a5
      kwolekr authored
      688556a5
    • kwolekr's avatar
      Add DISABLE_CLASS_COPY macro (and use it) · c56d7fe0
      kwolekr authored
      Use this macro to disallow copying of an object using the assignment
      operator or copy constructor.  This catches otherwise silent-but-deadly
      mistakes such as "ServerMap map = env->getMap();" at compile time.
      
      If so desired, it is still possible to copy a class, but it now requires
      an explicit call to memcpy or std::copy.
      c56d7fe0
  10. Oct 27, 2015
  11. Oct 26, 2015
  12. Oct 25, 2015
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