- Sep 02, 2012
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Perttu Ahola authored
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
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- Jul 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 24, 2012
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Perttu Ahola authored
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- Jul 22, 2012
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Perttu Ahola authored
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darkrose authored
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- Jun 17, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 03, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 22, 2012
- Jan 13, 2012
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Kahrl authored
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
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- Jan 12, 2012
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Kahrl authored
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 02, 2012
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Perttu Ahola authored
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- Dec 02, 2011
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Mark Holmquist authored
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- Dec 01, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 17, 2011
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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- Aug 25, 2011
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JacobF authored
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- Aug 22, 2011
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Perttu Ahola authored
Also contains some commented-out code for testing out different looks in the future.
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Giuseppe Bilotta authored
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
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- Jun 18, 2011
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Perttu Ahola authored
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- May 14, 2011
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Perttu Ahola authored
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- Apr 09, 2011
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Perttu Ahola authored
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- Apr 04, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 14, 2011
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Perttu Ahola authored
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- Jan 23, 2011
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Perttu Ahola authored
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