- Jun 13, 2013
- Jun 12, 2013
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PilzAdam authored
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
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- Jun 06, 2013
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PilzAdam authored
- Jun 05, 2013
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Esteban I. Ruiz Moreno authored
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- Jun 04, 2013
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Kahrl authored
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- Jun 03, 2013
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stujones11 authored
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sweetbomber authored
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Kahrl authored
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
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Kahrl authored
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Kahrl authored
This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
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bcnjr5 authored
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Kahrl authored
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- Jun 01, 2013
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sapier authored
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MetaDucky authored
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Ilya Zhuravlev authored
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Weblate authored
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Frederico Guimarães authored
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v c authored
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Chynggyz Jumaliev authored
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PilzAdam authored
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Shen Zheyu authored
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MetaDucky authored
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MetaDucky authored
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Kahrl authored
This should fix #730.
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- May 31, 2013
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proller authored
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- May 30, 2013
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manuel joaquim authored
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- May 29, 2013
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manuel duarte authored
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manuel duarte authored
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- May 26, 2013
- May 25, 2013
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PilzAdam authored
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sapier authored
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sapier authored
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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- May 24, 2013
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PilzAdam authored
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- May 22, 2013
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Jeija authored
Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike
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- May 21, 2013
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PilzAdam authored
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