- Jul 02, 2013
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Kahrl authored
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arsdragonfly authored
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- Jun 23, 2013
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proller authored
Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
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- Jun 19, 2013
- Jun 13, 2013
- Jun 12, 2013
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PilzAdam authored
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
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- Jun 05, 2013
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Esteban I. Ruiz Moreno authored
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- Jun 01, 2013
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Kahrl authored
This should fix #730.
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- May 26, 2013
- May 24, 2013
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PilzAdam authored
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- May 20, 2013
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PilzAdam authored
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- May 19, 2013
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kwolekr authored
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- May 13, 2013
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Esteban I. Ruiz Moreno authored
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Zeg9 authored
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- May 10, 2013
- May 08, 2013
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Zeg9 authored
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- May 03, 2013
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ShadowNinja authored
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Kahrl authored
Also clean up the_game a bit: move node placement prediction to a separate function.
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- Apr 26, 2013
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kwolekr authored
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- Apr 24, 2013
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Diego Martínez authored
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- Apr 23, 2013
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Diego Martínez authored
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Diego Martínez authored
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- Apr 18, 2013
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kwolekr authored
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Jonathon Anderson authored
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- Apr 08, 2013
- Apr 05, 2013
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khonkhortisan authored
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- Mar 29, 2013
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PilzAdam authored
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- Mar 23, 2013
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Jeija authored
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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- Feb 26, 2013
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kwolekr authored
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- Feb 24, 2013
- Feb 23, 2013
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RealBadAngel authored
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- Feb 19, 2013
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Jeija authored
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- Feb 12, 2013
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PilzAdam authored
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