- Jun 11, 2016
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est31 authored
Thanks to @Wayward1 for reporting the bug. Fixes #4212.
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Diego Martínez authored
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- Jun 09, 2016
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paramat authored
Add new colours 'skycolour_bright_night', 'bgcolour_bright_night' and enable these between sunset end and sunrise start Night sky has same hue as day sky but is darker and more saturated Night horizon haze (bgcolour) is slightly less saturated and slightly brighter than night sky, to be consistent with daytime horizon haze
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- Jun 08, 2016
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paramat authored
Top of texture no longer shows above horizon during night and day
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- Jun 07, 2016
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paramat authored
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- Jun 05, 2016
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kwolekr authored
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paramat authored
Mgvalleys: Remove riverbed sand placement from base terrain generation Riverbed material placement moved to MapgenBasic::generateBiomes() Document fields and add note that the biome API is still unstable
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MillersMan authored
- Adds only ~100 nodes per chunk to trans_liquid with similar processing time - Adds liquid nodes themselves instead of potential solid nodes below them - CONTENT_IGNORE nodes are interpreted as if they continue their neighborhood - This allows liquid columns to span multiple chunks without being interrupted - NOTE: Expects an one-node border in generation chunk without liquid changes
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- Jun 04, 2016
- Jun 03, 2016
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est31 authored
Adds initial ingame gamepad support to minetest. Full Formspec support is not implemented yet and can be added by a later change.
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est31 authored
* Move key types into own file * Use Generalized input methods in game.cpp
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Robert Kiraly authored
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- Jun 02, 2016
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paramat authored
Previously, rivers were sometimes blocked by vertical walls of mountain terrain due to river carving being disabled when base terrain height was below water_level - 16 Remove now unused base terrain heightmap created in generateTerrain()
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- May 31, 2016
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Nathanaëlle Courant authored
Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
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TriBlade9 authored
Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/
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- May 30, 2016
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yuval hreman authored
Currently translated at 7.8% (70 of 887 strings)
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Andrey K authored
Currently translated at 57.2% (508 of 887 strings)
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Emon Omen authored
Currently translated at 100.0% (887 of 887 strings)
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Fixer authored
Currently translated at 39.3% (349 of 887 strings)
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Sergey authored
Currently translated at 57.0% (506 of 887 strings) This is a merger of three commits.
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Vasily Pavlov authored
Currently translated at 57.1% (507 of 887 strings)
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Wuzzy authored
Currently translated at 100.0% (887 of 887 strings)
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est31 authored
Gives a convenient way to check a player's password. This entirely bypasses the SRP protocol, so should be used with great care. This function is not intended to be used in-game, but solely by external protocols, where no authentication of the minetest engine is provided, and also only for protocols, in which the user already gives the server the plaintext password. Examples for good use are the classical http form, or irc, an example for a bad use is a password change dialog inside formspec. Users should be aware that they lose the advantages of the SRP protocol if they enter their passwords for servers outside the normal entry box, like in in-game formspec menus, or through irc /msg s, This patch also fixes an auth.h mistake which has mixed up the order of params inside the decode_srp_verifier_and_salt function. Zeno-: Added errorstream message for invalid format when I committed
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Sokomine authored
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Zeno- authored
Note that the macro CHECK_FILE_ERR implements the code removed
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- May 28, 2016
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Auke Kok authored
Adds the particle option `collision_removal = bool` Some particles are hard to use right now since they either go through solid blocks (without collision detection), and with collision detection enabled they (e.g. raindrops) would just stop dead on the floor and sit there until they expire, or worse, scrape along a wall or ceiling. We can solve the problem by adding a boolean flag that tells the particle to be removed if it ever collides with something. This will make it easier to add rain that doesn't fall through your roof or stick on the top of it. Or clouds and smoke that don't go through trees. Particles that collide with this flag are marked expired unconditionally, causing them to be treated like normal expired particles and cleaned up normally. Documentation is adjusted accordingly. An added bonus of this patch is that particles can potentially collide many times with nodes, and this reduces the amount of collisions to 1 (max), which may end up reducing particle load on the client.
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red-001 authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
This commit moves noise calculation to the functions where the noise is actually required, increasing the separation of concerns and level of interdependency for each mapgen method. Valleys Mapgen is left unmodified.
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kwolekr authored
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kwolekr authored
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kwolekr authored
- Convert instances of numeric literal doubles to floats - Move dswitchint to a local variable now that being a member is unnecessary - Improve const correctness - Indentation fixes
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kwolekr authored
MSVC and GCC evaluate parameters in right-to-left order, whereas Clang evaluates in left-to-right order, and of course, an optimization could leave the order of evaluation completely indeterminate. This commit fixes all instances of the error by explicitly assigning the results of expressions that use PseudoRandom::next() or range() to their respective vector components. The right-to-left evaluation behavior is preserved since Clang is much less commonly used to compile Minetest than GCC and MSVC combined, and would therefore cause the least harm.
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kwolekr authored
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kwolekr authored
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