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  1. Oct 08, 2016
    • Loïc Blot's avatar
      Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) · 8bcd10b8
      Loïc Blot authored
      * LocalPlayer take ownership of maxHudId as it's the only caller
      * RemotePlayer take ownership of day night ratio as it's the only user
      * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call)
      * getPlayerSAO is now only RemotePlayer call
      * get/setHotbarItemCount is now RemotePlayer owned
      * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type
      * PlayerSAO now uses RemotePlayer instead of Player because it's only server side
      * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
      8bcd10b8
    • SmallJoker's avatar
      d4a2e237
  2. Oct 06, 2016
  3. Oct 05, 2016
  4. Oct 04, 2016
  5. Oct 03, 2016
  6. Oct 02, 2016
  7. Sep 30, 2016
  8. Sep 29, 2016
  9. Sep 25, 2016
  10. Sep 21, 2016
  11. Sep 17, 2016
    • paramat's avatar
      Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX · 3aefa5d3
      paramat authored
      Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
      to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
      Add comment in light.h requiring the constant be changed in both places.
      Add lighting bug warning to note in lua_api.txt.
      There are hundreds of mod uses of 15 which causes a lighting bug.
      3aefa5d3
  12. Sep 15, 2016
  13. Sep 14, 2016
  14. Sep 13, 2016
  15. Sep 09, 2016
  16. Sep 08, 2016
  17. Aug 30, 2016
  18. Aug 29, 2016
  19. Aug 27, 2016
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