- Sep 26, 2011
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Perttu Ahola authored
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Perttu Ahola authored
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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Perttu Ahola authored
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- Sep 24, 2011
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Joshua Beck authored
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- Sep 23, 2011
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darkrose authored
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Perttu Ahola authored
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- Sep 22, 2011
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Perttu Ahola authored
Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
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darkrose authored
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- Sep 21, 2011
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Perttu Ahola authored
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Kahrl authored
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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Kahrl authored
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Kahrl authored
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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- Sep 20, 2011
- Sep 19, 2011
- Sep 18, 2011
- Sep 16, 2011
- Sep 15, 2011
- Sep 12, 2011
- Sep 11, 2011
- Sep 08, 2011
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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- Sep 07, 2011
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Kahrl authored
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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JacobF authored
And some simple animation when trying to dig...
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