- Aug 22, 2011
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
This is just a chat window with the / text pre-loaded.
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Giuseppe Bilotta authored
This ensures that on creation and when resizing the cursor is at the end of the text rather than at the beginnig.
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
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Giuseppe Bilotta authored
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
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Giuseppe Bilotta authored
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- Aug 16, 2011
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Perttu Ahola authored
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- Aug 15, 2011
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Giuseppe Bilotta authored
It's outdated, and it would be better to use cmake's packaging capabilities instead, for better cross-platformness.
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Giuseppe Bilotta authored
These scripts should not be in the root but in util/ and in fact they are, so let's get rid of these.
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- Aug 14, 2011
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Perttu Ahola authored
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- Aug 13, 2011
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Perttu Ahola authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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- Aug 12, 2011
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Giuseppe Bilotta authored
Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
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Giuseppe Bilotta authored
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Perttu Ahola authored
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Constantin Wenger authored
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Perttu Ahola authored
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Perttu Ahola authored
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Constantin Wenger authored
commands: /#ipban <nick> /#ipunban <ip>
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- Aug 11, 2011
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Perttu Ahola authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
Marking *.cpp files as C++ files makes for nicer diffs when using --color-words or similar options.
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
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Giuseppe Bilotta authored
This is currently only used in the lighting update for remote players in client.
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Perttu Ahola authored
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q66 authored
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q66 authored
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q66 authored
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- Aug 08, 2011
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
This quiets a warning in Clang.
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