- Jan 18, 2016
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RealBadAngel authored
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- Jan 16, 2016
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Rogier authored
The save button is now fully functional again when an error message is shown. After an invalid value is entered in the settings tab dialog, the GUI label for the error message that is shown was partly overlapping the 'save' button, so that the top half of the button could not be clicked on.
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- Jan 14, 2016
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Duane Robertson authored
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- Jan 10, 2016
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paramat authored
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Rogier authored
Changes: - Accept setting an empty flags-type value in the settings tab if the variable specification permits it - Don't accept substrings of flag values E.g. with values: 'one,two,three', 'hree', 'w', etc. used to be accepted. Not any more - Don't accept flags with random pattern-matching special characters E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used to be accepted. Not any more.
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Rogier authored
- Accept numbers prefixed with '+' - Accept multiple spaces instead of just a single one where spaces are expected - Allow flags to have an empty default value
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- Jan 09, 2016
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Dalai Felinto authored
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
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- Jan 07, 2016
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paramat authored
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
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- Dec 26, 2015
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Jean-Patrick Guerrero authored
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- Dec 20, 2015
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HybridDog authored
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- Dec 15, 2015
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paramat authored
3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
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- Dec 10, 2015
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est31 authored
* Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
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- Dec 02, 2015
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Alex Ford authored
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- Nov 24, 2015
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Robert Zenz authored
Simplified the regex used, added comments and changed the error message to contain the correct mod name.
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- Nov 23, 2015
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paramat authored
Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
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- Nov 21, 2015
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paramat authored
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
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Rui authored
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- Nov 15, 2015
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paramat authored
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- Nov 14, 2015
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paramat authored
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- Nov 13, 2015
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paramat authored
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
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- Nov 12, 2015
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Robert Zenz authored
The player name is now added in the field "dropped_by" on the created entity.
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- Nov 11, 2015
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paramat authored
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- Nov 08, 2015
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est31 authored
Add the v3f type, currently is just a nice placeholder for string. Currently undocumented, on wish of @PilzAdam, to support future changes.
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- Nov 07, 2015
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kwolekr authored
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- Nov 06, 2015
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paramat authored
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est31 authored
This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
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- Nov 05, 2015
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paramat authored
Use type 'string' for v3fs and add comments
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- Nov 04, 2015
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paramat authored
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- Nov 03, 2015
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kwolekr authored
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- Oct 31, 2015
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Rui914 authored
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- Oct 29, 2015
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paramat authored
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
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- Oct 25, 2015
- Oct 24, 2015
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PilzAdam authored
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PilzAdam authored
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est31 authored
Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
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PilzAdam authored
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
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- Oct 22, 2015
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Robert Zenz authored
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
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