- Apr 07, 2012
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Perttu Ahola authored
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- Apr 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 01, 2012
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Perttu Ahola authored
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- Mar 29, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 28, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 27, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 22, 2012
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Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
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- Sep 24, 2011
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Mark Holmquist authored
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- Sep 21, 2011
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Perttu Ahola authored
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- Sep 11, 2011
- Aug 15, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Aug 02, 2011
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Dmitry Marakasov authored
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- Jul 30, 2011
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Perttu Ahola authored
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
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- Jul 23, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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