- Jan 03, 2013
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Jeija authored
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- Dec 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 01, 2012
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Perttu Ahola authored
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- Nov 10, 2012
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PilzAdam authored
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- Jul 21, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Kahrl authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 31, 2012
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Perttu Ahola authored
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- Mar 27, 2012
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Perttu Ahola authored
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- Mar 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 18, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 15, 2012
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Perttu Ahola authored
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- Mar 10, 2012
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 01, 2012
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Kahrl authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Dec 03, 2011
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Kahrl authored
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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- Dec 02, 2011
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Perttu Ahola authored
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- Dec 01, 2011
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Kahrl authored
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 18, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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- Sep 26, 2011
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Perttu Ahola authored
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Perttu Ahola authored
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
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- Sep 21, 2011
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Kahrl authored
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
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Kahrl authored
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Kahrl authored
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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- Sep 20, 2011
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Kahrl authored
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