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  1. Jun 05, 2016
    • paramat's avatar
      Biome API: Add per-biome riverbed material and depth · d24f3841
      paramat authored
      Mgvalleys: Remove riverbed sand placement from base terrain generation
      Riverbed material placement moved to MapgenBasic::generateBiomes()
      Document fields and add note that the biome API is still unstable
      d24f3841
    • MillersMan's avatar
      Mapgen: Performance improvement and fixes for updateLiquid (#4065) · 7841f1c5
      MillersMan authored
      - Adds only ~100 nodes per chunk to trans_liquid with similar processing time
      - Adds liquid nodes themselves instead of potential solid nodes below them
      - CONTENT_IGNORE nodes are interpreted as if they continue their neighborhood
      - This allows liquid columns to span multiple chunks without being interrupted
      - NOTE: Expects an one-node border in generation chunk without liquid changes
      7841f1c5
  2. Jun 04, 2016
  3. Jun 03, 2016
  4. Jun 02, 2016
    • paramat's avatar
      Mgv7: Always carve river channels in mountain terrain · 56999801
      paramat authored
      Previously, rivers were sometimes blocked by vertical walls
      of mountain terrain due to river carving being disabled
      when base terrain height was below water_level - 16
      Remove now unused base terrain heightmap created in
      generateTerrain()
      56999801
  5. May 31, 2016
  6. May 30, 2016
  7. May 28, 2016
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