- Jan 06, 2015
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ShadowNinja authored
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- Jan 05, 2015
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kwolekr authored
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- Jan 04, 2015
- Jan 03, 2015
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Wuzzy authored
Just Markdown, no variant of it. File name intentionally not changed to “lua_api.md” because of fear to break references to that file. The file can still be renamed later.
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- Dec 30, 2014
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Diego Martínez authored
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kwolekr authored
Also rewrite mapgen registration for static initialization
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- Dec 29, 2014
- Dec 28, 2014
- Dec 25, 2014
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- Dec 20, 2014
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paramat authored
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- Dec 14, 2014
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Zeno- authored
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- Dec 12, 2014
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Jürgen Doser authored
If CMake is run and Doxygen is found, add a make target called "doc", which builds API documention in doc/html. This target is not included in the default "all" target, you have to explicitly run "make doc" to generate the documentation. If graphviz is installed, in particular, if the "dot" binary is found, doxygen is configured to generate various kinds of diagrams. Note that due to this, the first run of doxygen can take a while.
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kwolekr authored
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- Dec 10, 2014
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kwolekr authored
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- Dec 06, 2014
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kwolekr authored
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
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SmallJoker authored
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- Nov 29, 2014
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Ciaran Gultnieks authored
Changes: * Add extra documentation for remove_item. This isn't as silly as it sounds: iterate a list containing items with unique metadata each, and remove_item the first one you find, placing into a different - fine, except the remove will invariably remove the wrong one, leading to items being duplicated and others destroyed. Arguably it's a bug, and Inventory::removeItem should actually remove the item you tell it to. (i.e. if the passed ItemStack has metadata, match it). But it seems reasonable to just document the behaviour more clearly. * Improve string_to_pos documentation. * Clarify dig_node documentation (return value). * Better on_step documentation. * get_nodemeta -> get_meta. * Other minor fixes.
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- Nov 27, 2014
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 13, 2014
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Oct 29, 2014
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Zeno- authored
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- Oct 22, 2014
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David Thompson authored
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- Oct 19, 2014
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RealBadAngel authored
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- Oct 18, 2014
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RealBadAngel authored
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- Oct 05, 2014
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BlockMen authored
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- Oct 02, 2014
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Diego Martínez authored
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BlockMen authored
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- Sep 21, 2014
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TriBlade9 authored
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- Sep 20, 2014
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ShadowNinja authored
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- Sep 12, 2014
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ShadowNinja authored
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- Sep 01, 2014
- Aug 25, 2014
- Aug 23, 2014
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Zeno- authored
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
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