- Feb 25, 2015
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rubenwardy authored
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- Feb 24, 2015
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Loïc Blot authored
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- Feb 23, 2015
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gregorycu authored
Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
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Zeno- authored
wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
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4Evergreen4 authored
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Kahrl authored
Rebased by Zeno- (conflict in lua_api.txt)
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- Feb 21, 2015
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ShadowNinja authored
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Markus Koschany authored
Linux distributions prefer to link against a shared version of the Irrlicht engine instead of using embedded code copies of the same. Search for this shared version first and use that but fall back to the static version if it does not exist. This also fixes https://github.com/minetest/minetest/issues/2163
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Diego Martínez authored
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Loïc Blot authored
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Loïc Blot authored
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Loïc Blot authored
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BlockMen authored
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Loïc Blot authored
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BlockMen authored
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Loïc Blot authored
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Rui authored
ok @Zeno- @nerzhul
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Loïc Blot authored
* Remove --enable-unittests and --disable-unittests and add --do-unittests function * --do-unittests function will exit 0 on success. * minetest and minetestserver binaries are launched with --do-unittests in travis build.
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paramat authored
Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
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- Feb 20, 2015
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Loïc Blot authored
* prefix apt-get with sudo * git clone minetest_game without going to folder * execute minetest binary without going into bin folder
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- Feb 19, 2015
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Loïc Blot authored
InventoryAction is in inventorymanager.h
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- Feb 18, 2015
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BlockMen authored
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Perttu Ahola authored
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Nathanaëlle Courant authored
Fixes #2037
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est31 authored
Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
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BlockMen authored
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BlockMen authored
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Perttu Ahola authored
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Loïc Blot authored
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Loïc Blot authored
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
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Loïc Blot authored
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fz72 authored
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- Feb 17, 2015
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Loïc Blot authored
Change many useless std::list into Environment class (m_players), ABMHandler and ActiveBlockList::update This improve looping performances.
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Kahrl authored
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Loïc Blot authored
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions
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Loïc Blot authored
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Nathanaëlle Courant authored
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Loïc Blot authored
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Loïc Blot authored
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command
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Loïc Blot authored
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