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  1. Mar 29, 2012
  2. Mar 18, 2012
  3. Mar 15, 2012
  4. Mar 10, 2012
  5. Jan 22, 2012
  6. Jan 12, 2012
  7. Dec 28, 2011
  8. Nov 29, 2011
  9. Nov 08, 2011
  10. Nov 03, 2011
  11. Oct 18, 2011
  12. Oct 12, 2011
  13. Sep 24, 2011
  14. Sep 11, 2011
  15. Aug 23, 2011
  16. Aug 22, 2011
  17. Aug 15, 2011
  18. Aug 01, 2011
  19. Jul 23, 2011
  20. Jul 18, 2011
    • Felix Krause's avatar
      * refactored liquid transformation code (has some flaws) · f1e8ff22
      Felix Krause authored
      Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
      
      This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
      f1e8ff22
    • Felix Krause's avatar
      * refactored liquid transformation code (has some flaws) · def87095
      Felix Krause authored
      Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
      
      This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
      def87095
  21. Jun 26, 2011
  22. Jun 25, 2011
  23. Jun 17, 2011
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