- Mar 29, 2012
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Perttu Ahola authored
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- Mar 18, 2012
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Perttu Ahola authored
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- Mar 15, 2012
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Kahrl authored
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- Mar 10, 2012
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Jeija authored
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- Jan 22, 2012
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Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Dec 28, 2011
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Perttu Ahola authored
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- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 08, 2011
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Perttu Ahola authored
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- Nov 03, 2011
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Perttu Ahola authored
Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
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- Oct 18, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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- Sep 24, 2011
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Mark Holmquist authored
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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- Sep 11, 2011
- Aug 23, 2011
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Perttu Ahola authored
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- Aug 22, 2011
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Perttu Ahola authored
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- Aug 15, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Aug 01, 2011
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Mark Holmquist authored
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Mark Holmquist authored
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- Jul 23, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 18, 2011
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Felix Krause authored
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
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Felix Krause authored
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
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- Jun 26, 2011
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Perttu Ahola authored
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- Jun 25, 2011
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Perttu Ahola authored
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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- Jun 17, 2011
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Perttu Ahola authored
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