- Mar 10, 2012
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Kahrl authored
Defaults modified from original: alpha=200, key=F10
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- Jan 22, 2012
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Kahrl authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 20, 2011
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Perttu Ahola authored
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- Oct 17, 2011
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Sep 19, 2011
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Kahrl authored
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- Sep 08, 2011
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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- Sep 07, 2011
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Kahrl authored
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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JacobF authored
And some simple animation when trying to dig...
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- Aug 22, 2011
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Giuseppe Bilotta authored
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- Aug 11, 2011
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Giuseppe Bilotta authored
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
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- Jul 01, 2011
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Perttu Ahola authored
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- Jun 26, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 18, 2011
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Perttu Ahola authored
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- May 29, 2011
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Perttu Ahola authored
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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- May 22, 2011
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Ciaran Gultnieks authored
--HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
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- May 20, 2011
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Ciaran Gultnieks authored
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- Apr 21, 2011
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Perttu Ahola authored
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- Apr 10, 2011
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Perttu Ahola authored
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- Apr 07, 2011
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Perttu Ahola authored
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- Apr 04, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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