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  1. Mar 10, 2012
  2. Jan 22, 2012
  3. Jan 12, 2012
  4. Jan 02, 2012
  5. Nov 29, 2011
  6. Oct 20, 2011
  7. Oct 17, 2011
  8. Oct 15, 2011
  9. Sep 19, 2011
  10. Sep 08, 2011
    • Kahrl's avatar
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp... · baf7da9d
      Kahrl authored
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
      baf7da9d
  11. Sep 07, 2011
    • Kahrl's avatar
      Removed unused camera_position and camera_direction fields from Client. Moved... · c0b35fa4
      Kahrl authored
      Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
      c0b35fa4
    • JacobF's avatar
      Display which tool the player is holding · f31b0a33
      JacobF authored
      And some simple animation when trying to dig...
      f31b0a33
  12. Aug 22, 2011
  13. Aug 11, 2011
  14. Jul 01, 2011
  15. Jun 26, 2011
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  17. May 29, 2011
  18. May 22, 2011
  19. May 20, 2011
  20. Apr 21, 2011
  21. Apr 10, 2011
  22. Apr 07, 2011
  23. Apr 04, 2011
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