- Jan 04, 2015
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kwolekr authored
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kwolekr authored
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
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Kahrl authored
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- Jan 03, 2015
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ShadowNinja authored
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kwolekr authored
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Wuzzy authored
Just Markdown, no variant of it. File name intentionally not changed to “lua_api.md” because of fear to break references to that file. The file can still be renamed later.
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- Jan 02, 2015
- Jan 01, 2015
- Dec 30, 2014
- Dec 29, 2014
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kwolekr authored
Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
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Kahrl authored
Fixes #1807: When the server list finishes downloading, the local server list resets in certain conditions
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Kodexky authored
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Kodexky authored
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Rui authored
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Kahrl authored
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Zeno- authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
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sapier authored
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Diego Martínez authored
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fz72 authored
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Christophe Piveteau authored
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kwolekr authored
Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes
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kwolekr authored
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paramat authored
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
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