- Dec 10, 2014
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kwolekr authored
This greatly reduces the complexity of Settings code. Additionally, several memory leaks were fixed.
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- Dec 09, 2014
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SmallJoker authored
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SmallJoker authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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Zeno- authored
Leads to the following increases: getSmoothLight() approx. 40% increase getTileInfo() approx. 25% increase MapBlockMesh::MapBlockMesh() 25-30%
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Pavel Puchkin authored
Details: - https://sourceforge.net/p/irrlicht/bugs/433/ - https://github.com/minetest/minetest/issues/1687#issuecomment-61368769 - https://forum.minetest.net/viewtopic.php?f=42&t=9190&start=125#p159364 In case when "settings.h" is included from "emerge.cpp" or "environment.cpp", u64 type has "unsigned long" length because previously <stdint> was included. When "settings.h" is included from "settings.cpp", u64 has "unsigned long long" length because no <stdint> was included previously. This leads to different signatures of "setU64" method and linker cannot find appropriate symbol. The best fix of this bug should be done in the Irrlicht, but as hotfix I think this is OK and better than types changing. Previously this bug didn't appear because there was no "settings.cpp" file and implementation of all methods was done in the header file.
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kwolekr authored
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kwolekr authored
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- Dec 08, 2014
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Zeno- authored
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kwolekr authored
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Kahrl authored
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RealBadAngel authored
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Kahrl authored
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kwolekr authored
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
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RealBadAngel authored
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MirceaKitsune authored
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- Dec 07, 2014
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Zeno- authored
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
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Calinou authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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srfqi authored
Before: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning} After: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
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RealBadAngel authored
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Zeno- authored
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kwolekr authored
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kwolekr authored
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kwolekr authored
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- Dec 06, 2014
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Kahrl authored
Fixes #1567, #1806.
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SmallJoker authored
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sfan5 authored
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sfan5 authored
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kwolekr authored
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
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Zeno- authored
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
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SmallJoker authored
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- Dec 05, 2014
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Zeno- authored
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
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SmallJoker authored
Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
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RealBadAngel authored
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- Dec 04, 2014
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Zeno- authored
Until a permanent fix can be developed
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Zeno- authored
~3-4x faster This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
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Zeno- authored
Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.
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Calinou authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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kwolekr authored
- Remove blank setting values when setting has a group - Pair setting values with groups in file when possible - Preserve user-set whitespace in setting objects - Delete setting value when setting NoiseParams group - Delete overwritten groups outside of lock
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paramat authored
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
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- Dec 03, 2014
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kwolekr authored
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