- Mar 10, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Jeija authored
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- Mar 08, 2012
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Perttu Ahola authored
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- Mar 07, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Feb 28, 2012
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Juhani Numminen authored
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Perttu Ahola authored
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- Feb 24, 2012
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Jonathan Neuschäfer authored
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Jonathan Neuschäfer authored
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Jonathan Neuschäfer authored
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Jonathan Neuschäfer authored
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- Feb 06, 2012
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Perttu Ahola authored
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Perttu Ahola authored
Set default maximum viewing range to a bit more than default server send range to make fog work well
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Perttu Ahola authored
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- Feb 05, 2012
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Kahrl authored
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
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Perttu Ahola authored
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- Feb 02, 2012
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Perttu Ahola authored
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Giuseppe Bilotta authored
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
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Kahrl authored
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- Feb 01, 2012
- Jan 25, 2012
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Kahrl authored
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- Jan 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 22, 2012
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Perttu Ahola authored
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Kahrl authored
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