- Apr 05, 2015
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est31 authored
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- Apr 03, 2015
- Apr 02, 2015
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Aaron Suen authored
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SmallJoker authored
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- Apr 01, 2015
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paramat authored
Speed-optimise leaves blits Use MMVManip for make_jungletree Use correct code style
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Zeno- authored
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
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Loïc Blot authored
Use a common function to check the reading offset
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kwolekr authored
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Aaron Suen authored
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kwolekr authored
Also fix a memory leak Fix overloaded virtual warning in Player::move() Remove some trailing whitespace
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kwolekr authored
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kwolekr authored
- General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
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- Mar 31, 2015
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Zeno- authored
#2583
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Loïc Blot authored
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing This remove a long existing memory copy Also check the packet size directly into Connection::Receive instead of packet processing
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Loïc Blot authored
remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
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Loïc Blot authored
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Aaron Suen authored
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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Zeno- authored
Filename screenshot_ + ISO 8601 format + [-serial] i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png Serial is added if the filename + timestamp already exists and is in the range 1 to 999
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kwolekr authored
Add core.clear_registered_schematics() and refactor schematics somewhat
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- Mar 30, 2015
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Loïc Blot authored
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- Mar 29, 2015
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Zeno- authored
Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping. Still requires fast move to be toggled on (and fast priv)
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Zeno- authored
This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
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Zeno- authored
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
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Zeno- authored
Thanks @SmallJoker for noticing the issue
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Zeno- authored
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Zeno- authored
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Loïc Blot authored
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- Mar 28, 2015
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Loïc Blot authored
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Rui authored
Update minetest.po Update minetest.po
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Zeno- authored
Also updates and uses porting::getSupportedVideoModes()
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
This removes a lot of narrow/wide conversions where a wide string was never used.
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- Mar 27, 2015
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
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- Mar 25, 2015
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Loïc Blot authored
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