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  1. Mar 26, 2017
    • paramat's avatar
      Flora spread: Re-enable dry shrub replacing flora in desert sand · 08eec2be
      paramat authored
      Flora is converted to dry shrub in desert sand and silver sand.
      No conversion in sand to preserve sand dune grasses.
      Dry shrubs do not spread so this conversion, used by players, is the
      only way to generate them.
      08eec2be
    • Auke Kok's avatar
      PB&J Pup. · 9b45e7b3
      Auke Kok authored
      Replace possibly trademarked artwork with royalty free and
      OK for commercial use artwork.
      
      The Pup appears by default but does not alias the Nyan Cat nodes
      away. For that you will have to enable the setting. A settingtypes.txt
      is provided to make that really easy. This allows people to get
      an out-of-tree mod and not have their Nyan nodes disappear.
      
      The mod can also be disabled entirely this way for those who don't
      want it.
      
      There's some eatser eggs in here as well. Instead of making the
      nodes burnable, they are edible, and make you bark and howl. And
      perhaps something else too.
      9b45e7b3
  2. Mar 22, 2017
  3. Mar 20, 2017
    • paramat's avatar
      Flora spread: Allow spread on rainforest litter. Other improvements · 86fd616f
      paramat authored
      Use the soil group more instead of checking for multiple node names.
      Remove 'neighbors' from ABM.
      Turn any flora to dry shrub if on a non-soil, except when on default:sand
      to avoid dune grasses being replaced.
      Search for "group:soil" when searching for a position for the new flora
      node, instead of searching for multiple node names, however do not spread
      flora onto desert sand, which is in the soil group.
      
      Remove default:dirt_with_snow from the soil group as it would be frozen
      soil. It can be dug and placed to turn it into dirt (consider this some
      extra work needed to make it cultivatable).
      86fd616f
    • octacian's avatar
      Books: Fix backwards compatibility issues · 2a740327
      octacian authored
      Commit c68b8274 prevented books from
      being copied in the crafting grid, and made it so that old books, though
      seemingly successfully transferred to the new format, could not be written
      to as the old data still persisted.
      2a740327
    • Auke Kok's avatar
      Screwdriver: simplify logic, allow wallmounted rotation. · ecf160d9
      Auke Kok authored
      - Allow rotation of wallmounted nodeboxes (signs) since they are
        now rotating properly.
      - Instead of testing `ndef` several times, do it once, correctly.
      - Simplify exception logic for nodes that have `on_rotate` set.
      - For simplicity, return itemstack, always.
      - Remove a useless nil check.
      ecf160d9
  4. Mar 19, 2017
  5. Mar 17, 2017
    • paramat's avatar
      Leafdecay: Change Aspen radius back to 3 · d2aae95c
      paramat authored
      Although the new aspen tree schematic only requires a radius of 2 the
      many existing aspen trees in a world require radius 3.
      d2aae95c
    • paramat's avatar
      Junglegrass: Prevent seeding of dirt_with_grass · 02921baa
      paramat authored
      Previously you could place junglegrass on dirt to convert that dirt to
      dirt_with_grass, but this is unsuitable now that rainforest has a
      surface of dirt_with_rainforest_litter.
      Remove junglegrass from the 'grass' group.
      02921baa
    • octacian's avatar
      Keys: Fix crash when using unconfigured default:key · 07e11427
      octacian authored
      Since meta secret field is blank on any keys (default:key) obtained using
      /give, the game will crash if you attempt to use one of these. This follows
      along the principle that the game should never have any reason to crash.
      07e11427
    • paramat's avatar
      Biomes: Add and auto-select mgv7 floatland biomes · 68212967
      paramat authored
      A simple set of biomes for now: Ocean, coniferous forest, grassland,
      sandstone desert.
      Update biome lists for blob ores and decorations.
      
      Make sandstone desert filler 1 node deeper to match other deserts.
      68212967
  6. Mar 16, 2017
  7. Mar 15, 2017
  8. Mar 14, 2017
  9. Mar 12, 2017
  10. Mar 10, 2017
    • paramat's avatar
      Flint & steel sounds: Fix bugs caused by nil position · ad118ea9
      paramat authored
      Usage and tool break sounds were played at 'pointed_thing.above' which
      can be nil if not pointing at anything or at an entity. This caused
      sounds to be played to all players on a server non-positionally.
      
      Fallback to player pos for sounds if 'pointed_thing.above' is nil.
      
      Replace 'pt' variable with 'pointed_thing' in 'register_tool'.
      ad118ea9
    • paramat's avatar
      Mapgen: Use decoration sidelen 16 for jungletrees and junglegrass · c52ad140
      paramat authored
      Currently jungletrees and junglegrass use sidelen 80 for simplicity,
      but this results in a more uneven distribution of decorations. A more
      even distribution helps keep rainforest darker with a more unbroken
      canopy.
      This is also more consistent. 80 is based on the default mapchunk
      size, all other decorations use sidelen 16 or smaller to divide into
      any mapchunk size.
      c52ad140
    • paramat's avatar
      Tree schematics: Alter jungletree, aspen, pine, appletree · 0f0dd0f6
      paramat authored
      Denser jungletree for darker rainforest:
      Highest 'jungletree' nodes now prob 255.
      Add a 5th lower branch layer.
      Increase lower branch layer y-slice prob to 191.
      
      Aspen:
      Extend trunk upwards by 1 node to reduce leafdecay radius to 2.
      
      Pine:
      Make lower trunk 1 node longer so that lowest branches are more often
      higher off the ground, also to make pines taller.
      
      Appletree:
      Make 2 opposite branches prob 255, the other 2 prob 127, to avoid
      trees with 1 or 0 branches. Therefore also add random rotation.
      0f0dd0f6
  11. Mar 07, 2017
  12. Mar 05, 2017
  13. Mar 01, 2017
    • octacian's avatar
      Show title and author of book in description · c68b8274
      octacian authored
      Utilizes the new key-meta (as with nodes) and the ability to set the description of an itemstack with the `description` meta key. Includes code to convert old metadata to new key-meta.
      c68b8274
    • Auke Kok's avatar
      Allow interaction with nodes while wielding these items. · 78c632eb
      Auke Kok authored
      - beds
      - boats
      - carts
      - key/skeleton key
      - seeds
      
      All these had on_place handlers that did not allow nodes with
      an on_rightclick() handler to be used first (if not using
      sneak). This code is taken from the torches mod and applied
      everywhere.
      
      This allows all these items to e.g. be inserted into the `frame`
      mod's item frames.
      78c632eb
  14. Feb 28, 2017
    • paramat's avatar
      Biomes: New surface node for rainforest · d1b13255
      paramat authored
      Moist rainforest plant litter.
      Textures by npx.
      d1b13255
    • octacian's avatar
      Keys: Show owner in description · 9d3a5263
      octacian authored
      Utilizes several new features allowing the description of an item to be changed using the `description` meta key. This also moves keys from using the old single-value itemstack metadata system to the new node-like metadata system.
      9d3a5263
  15. Feb 25, 2017
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